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Old 11-22-08, 01:16 PM   #1
geosub1978
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Updated data:

When a friendly ship is detected time drops to 32x. When a hostile ship is detected time drops to 1x. The target is continually reported as a new target.

Diving once seems to solved this but I can't live with that! It is certainly a bug, but I have all these enabled. So which with what?


GWX - Captain America's Officer Icons
GWX - English Nav Map and Grid Refs
GWX - Main movie - 'Das Boot'
GWX - Open Hatch Mod
OLCE2
OLCE2 Adjusted GWX 2.1 Crew Skins
OLCE2 Fixed GWX 2.1 Ship Reflections
GWX - Enhanced Damage Effects
OLCE2 Adjusted GWX 2.1 Enhanced Damage Effects
Thomsen's Water V3.3
GWX 2.1 Mission Orders
COMMUNITY SHIPS
nca_stgiorgio
BBWarspite
IABLShipsforNYGM3
Arrow_Tanker_v1.2
New_T-2_Tanker_v1.0
Thomsen's Ships V2.0
Basic Dark
1.4b Assisted Plotting Mod
navmaptools_4_all_lines
Hitman 1.1 Optics NYGM 3.0
Thomsen's Sound Pack V3
PT_SoundPack_V3.2
BritishAsdicMkIFinal
FiringRepeatOrders
Koon's VIIC light grey
Files_for_Res_Fix
LifeBoats&Debris_v3B
Realistic Torpedo MOD
hsGUI v2.0b

+ SH3commander 3.1 (time compression when enemy ship is detected=32x)

I thought I had fixed all the incompatibilities with them but this....I don't know how

Please help!
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Last edited by geosub1978; 11-22-08 at 01:19 PM.
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Old 11-22-08, 03:04 PM   #2
Jimbuna
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If I'm to be totally honest with you.....you've got so much non GWX content I wouldn't even know where to begin
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Old 11-22-08, 06:01 PM   #3
Lanzfeld
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You have both GWX Enhanced Damage AND OLCE2 Enhanced Damage enabled and you are only to use one of them....not both at same time.

Just one of your possible problems...
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Old 11-22-08, 06:12 PM   #4
geosub1978
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Generally, I used to be a WAC user so this is a combination of the last week. I didn't expect that this would work, but after some frustrating days I managed to resolve all the menu_1024_768 problems which were the most difficult and now I am ok! Except that damned thing!

If I don't manage to resolve it, I am willing to reinstall GWX and only the most important of the rest! Also, I don't claim that I am a hardcore README.txt reader !

Anyway if you can think of something ok, otherwise it doesn't matter!
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Old 11-22-08, 06:34 PM   #5
Philipp_Thomsen
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I'm running the game with GWX+OLC+all my mods (obviously) and I don't have that problem, so my mods are clean!

Want a tip?

From your list, the mods I identify as the ones that modify sensors, are OLC's and consequently my water mod.
The tip is, enable all your mods and leave OLCE2 and my water mod for the two last mods to be enabled.
Then, enable OLCE2 first, and for last my water mod.

Test if the problem goes away.
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Last edited by Philipp_Thomsen; 11-22-08 at 06:37 PM.
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Old 12-13-08, 07:21 AM   #6
EASTGATE
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I've annoyed with same problem almost for a year, and I think I finally find out a solution.

From my understanding, this "SHIP SPOTTED" bug is caused by Radar Warning Receiver(RWR) and one of the SHIII limitation.
not "on the verge of a visual range" stuff written in the GWX manual.

Kpt. Lehmann discribe in this post;
http://www.subsim.com/radioroom/showthread.php?t=103968
Quote:
OTHER IMPORTANT SENSOR FACTORS AND NOTES!
The "Command sensor" in SH3:
In SH3 only ONE sensor is actively in use at any given
time... This is true whether it is your own U-boat and
crew... or an enemy vessel or aircraft. The available sensor
with the highest maximum range is typically the "command
sensor" and OVERRIDES other sensors that may be available at
the moment.
Because of this limitation, When U-boats equipped with RWR encounter ships/aircrafts which is emitting Radar signals, are keep receiving the signals and override its "contact" even within a visual range!

That's why the Watch officer innocently replies "No visual contact" just after the time when he shouted "SHIP SPOTTED" his own mouth.
But don't blame on him! he just feels Radar wave in his supernatural six sense!

and in this post;
http://www.subsim.com/radioroom/showthread.php?t=118604

Quote:
also, what causes this to happen in mid game? like I said, I started a career at spt 1939, and the WO never started to act like an idot until summer of 1942.
I thouht he had equipped FuMB-1 Matox RWR on his boat available at Aug 1942.

So, I've tested Gibraltar single mission by several types of U-boats different type of year, and I've never encountered this bug non RWR boats, such as VIIB(1939).

Therefor, to avoid this bug is simple and easy.
1. Never equip RWR on your boat.
2. Turn off the RWR temporarily by displacing the radioman out of his station.
by doing this, the Watch officer and his men start using their "MarkI Eyeball" again. at least, it works for me.

Of course No.2 is easy and practical way, as you know. without RWR, you have a very few chanse to survive in this fierce battle.

and last thing remember, the word "SHIP SPOTTED" could be translated "Detecting Radar signals" in this manner, but more precisely, could be translated "YOU'RE BEING SPOTTED"
So, STAY ALERT! or you'll be dead man!




PS: this is my second post in this forum. thank you to GWX team and Subsim community, and please be patient my poor English.
Happy hunting and Happy Holiday!
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Old 12-13-08, 09:21 AM   #7
java`s revenge
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I do also have this bug and i haven`t attached a radar.
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