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Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
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Well another way to get the angle........ I've never try it. It's based on those sonar plot room, I dont know how modders and players do but what i do and think with physics and math----->
Easier for me to calculate if you are already heading on a plotted course. With Sonar 1-Stop your ship 2-Use sonar and try to find their range and bearing lets say bearing is 290* and range is 4500m *Optional: Set a timer and wait for x sec and note the results so you'll get the speed later 3-Use sonar and find their range again......... after 70 seconds the ship is at 316* and range is 3800m. Now draw on your map Measure as much as you want with the sonar, it gives more precision. Now now...... you should have a line. I would use a ruler and draw a line // line of the map (x) with trigonometrie b^2= a^2 + c^2 - 2ac.cosB a and c is the distance you got with your sonar a=4500m, b=3800m B= |290-316| delta B in french or B is the b=(a^2 + c^2 - 2ac.cosB)6(1/2) b= 1987,................m Not done yet........ it's 1 am and i havent sleep yet. I'm going to finish my explanation tomorrow. GN all OKIE i think it's time to make a complicated guide....... meh don't blame me. Why make it easy when you can make it tough? Last edited by richardphat; 11-23-08 at 10:58 PM. |
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