SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-18-08, 05:22 PM   #1
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Just a few tips on the cutie... I havent had much sucess with them to be honest.

First they are very slow 10 knots I believe DD's can easly out run them. If your going to use one on a DD make sure it is un aware.

Second you do not have to be at periscope depth nor have a target 'locked' to use them. They can be launched at 90 feet deep and pointed in the general direction of the sound source. Out the rear tubes is best as it sends them away from you.

Third speaking of sound sources try not to be one. Once launched or just before cut your sound profile by slowing to 2 or 3 knots, and going deep.

The best use I have found for them so far is to launch them into the middle of a convoy that has broken up and sailing helter skelter. Hopefully it will find something to lock on to.

Im sure some others will have more technical tips on their use. Ive launched about a half dozen of these things and only had like 2 impacts.
SteamWake is offline   Reply With Quote
Old 11-18-08, 08:12 PM   #2
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

Rockin Robbins made a good post a while back similar to this:
http://www.subsim.com/radioroom/show...26&postcount=9

I don't think that is the original post I read but basically it is the same technique. Anywho, I thought I'd give his "Cutie on a leash" method a try and loaded some aft on my next few patrols. Eventually I found them taking up space better used (on my boat) for other torpedoes.

IMO the Cutie is great for special circumstances but it is a rare occasion that a Cutie does me any good.

The Cutie manual says to fire them at 199' however the un-modded game will only allow them to be fired at under 99'. This can be edited with a text editor like Notepad in:
(example: Data\Submarine\NSS_Balao\NSS_Balao.cfg) under the [Properties] section to:

TorpLaunchMaxDepth=60;meters .....which is close enough.

Happy Hunting!

Art
aanker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:56 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.