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Old 11-15-08, 04:05 PM   #1
bigboywooly
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Have a couple of DVDs full of stuff myself somewhere including GW 1.0 and 1.1
:rotfl:
Amongst other things
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Old 11-15-08, 04:16 PM   #2
Graf Paper
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jimbuna, you're my hero this day...that's for sure!

I've gotten GWX 2.1 installed in my MP folder but which add-on mods and fixes do I need so I don't end up crashing out of the game when I try to join in with you scallywags?
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Old 11-16-08, 08:58 AM   #3
Jimbuna
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Quote:
Originally Posted by Graf Paper
jimbuna, you're my hero this day...that's for sure!

I've gotten GWX 2.1 installed in my MP folder but which add-on mods and fixes do I need so I don't end up crashing out of the game when I try to join in with you scallywags?
I can only presume it's as a result of our recent PM exchange.

Danke

The most important rule of MP is the fact that everybody in the MP session must have an identical install (I think sub emblems are one of the few exceptions).

The GW are currently working on GWX3.0 and one or two other bits and bobs, therefore there is very little if any MP gaming going on atm.

Might I suggest you visit the site below, where I am confident there is a healthy GWX2.1 MP gaming group.

http://www.comsubspac.com/
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Old 11-16-08, 02:35 PM   #4
Graf Paper
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Thank you again, jimbuna.

I don't care what BBW says about you. You're tops on my book.

I suppose I'll go with whatever the recommended setup is for comsubpac members, unless I decide to be a lone wolf in which case I'll opt for simplicity and just use the bugfixes.

Whatever happened to all the various online flotillas, like 3rd and 11th?

Either way I'll have to stir things up a bit and get some MP action going.

Back to the salt mines. All I have left to do now is finish sorting out the add-on mods for both GWX installs. To my knowledge, S-Boot, WAC, and NYGM are done and ready to go.
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Old 11-16-08, 03:10 PM   #5
Jimbuna
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Quote:
Originally Posted by Graf Paper
Thank you again, jimbuna.

I don't care what BBW says about you. You're tops on my book.
He's just a big pussycat really
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Old 11-19-08, 08:52 PM   #6
Graf Paper
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I think I finally have my mods all set up and GWX should be ready to go!

I merged all the bugfixes, Community Units, AOTD-AA-Ship-Schleuse-Bugfix, VonDos' Ships, and a few other ships from DivingDuck and others.

I found several mistakes between the EnglishNames.cfg in the AOTD Bugfix and Community Units. I alphabetized and corrected all the duplicate entries. Hopefully this will mean no CTDs as reported by others using the Community Units mod.

If it works out, I'd like to release it as Merged Units+Bugfixes, provided noone wants to lynch me for doing so.

I've got TeamSpeak RC2 installed and working. Now I have to configure and train SH3 Speech. Been looking forward to using voice commands for a long time. Mrs. Paper will probably think I've lost my mind when she hears me talking to my game.

There's still plenty of tweaking and editing left to do before I'm completely satisfied, like merging LRT+Improved ASWa+dc_noisedisrup_alpha so they play nice together with Lifeboats and OLCE2.

I'll be done just as GWX 3.0 is released!

Thanks for the good words, help, and encouragement through my trials, everyone.

Time to go fire up GWX and see how everything works!
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Old 11-20-08, 05:06 AM   #7
piri_reis
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Good to hear you're up&running, ready for a career
About the community units, the other day I started to merge them onto my gwx+aotd+bugfixes install. There are 43 new ships in the Community Units. As you say, there were some config changes needed to be made. Duplicates, and old files needing cleaning.

So I started adding them 4 by 4, testing the museum and starting a new career. I added 34 of them. Using just one country in the roster to test and see them. For example NPS_Tyohei wouldn't work for me. I got this 34 sorted out so I cleaned the original aotd+bugfix folder and kept these verified 34 ships. Installed the ships and the ROSTER that comes with it. But new careers now CTD. I think there's something up with a file in the roster folder, havent been able to point it out yet..

During tests came up with these observations too:
* Ship exists in the /data/sea/ folder but not listed in englishname.cfg, NO CTD.
* Ship exists in the /data/sea/ folder and listed twice or more in englishname.cfg. Only first assignment is used. NO CTD.

Anyway, I would be interested in your compilation of this package, it's a complicated and hard to test subject for sure..
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