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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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Sounds like a good idea to me!
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#2 |
Admiral
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nice to see some responses and some interest here. but my intention was to do it only for GWX2.1+AOTD-Schleuse-Bugfix.
i even do not know, what the "community ships" and the "merchant fleet" are?? are they part of the AOTD-Bugfix or does one have to install them manually? and how are these new ships integrated into scripted campaigns?? because of limited time, i will first start with pure GWX2.1+AOTD-Bugfix. then i will wait, what GWX3 gold brings.......perhaps the "community ships" and the "merchant fleet" are part of GWX3?! please be patient, it will take some days........ h.sie Last edited by h.sie; 11-05-08 at 02:07 AM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Well, you could a produce a format and method that makes it easy to insert new units as they are developed - that wouldbecool
But to answer your query - community units is a mod that adds about 70 ships, mostly merchants - to your GWX install - personally i think it's a must have since it raises the number of merchant varieties to the point that recognition is genuinely challenging (i'll play with Weapon Officer ship identification the week after hell freezes over) this mod is hosted by Jimbuna and can be obtained here: http://files.filefront.com/Community.../fileinfo.html As for the keenly anticipated Merchant mod, check out the sticky thread Merchant Fleet Mod Progress Thread in the mod section http://www.subsim.com/radioroom/showthread.php?t=142285
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Chief of the Boat
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An interesting idea
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#5 |
Seaman
![]() Join Date: Jul 2008
Posts: 34
Downloads: 2
Uploads: 0
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At the risk of asking a silly question...
Is the community mod JGSME compatible and will it also be reflected in the recognition manual. I couldn't find a readme. I could just try it to find out but I am in mid-patrol and I don't want to jinx anything.
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If you think education is expensive, try ignorance! |
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#6 |
Admiral
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currently working on the layout. it will look like this:
(Link deleted!) Last edited by h.sie; 11-14-08 at 09:17 AM. |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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Thanks for your effort, it will be great!
![]() May I suggest that you make the manual with landscape orientation, instead of portrait. That way you can put more than three ships on single page...
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#8 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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