![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]()
Thanks, Graf Paper. S-I-G-H...you speak of mods...I am in the middle of reinstalling everything. I was trying to use the Thomsens_Depth_Gauge mod and also the Seabed_Repair_Mod...and may have gotten a bit impatient by adding both at the same time? I know, I know...what was I thinking?
![]() |
![]() |
![]() |
![]() |
#2 |
GWX Project Director
|
![]()
If I recall correctly, "SSS" was a distress signal that meant the sender had been attacked by a submarine.
We included quite a few messages (such as that one) derived from real life communications for the sake of immersion. A fair bit of those messages line up with campaign events in GWX though. ![]() |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
|
![]()
I know just what you mean, prowler!
![]() It does make you want to grind your teeth until they smoke when you've just spent an hour picking out and adding your mods into JSGME only to discover you made some mistake and rendered your entire SH3/GWX installation completely FUBAR. ![]() I think your error was with the Seabed mod. It has to be set up in a certain order with LRT 2.02. The latest version of JSGME (2.2.0.120), will show mods that cause conflicts by graying them out. Sometimes I feel as though I'm drowning on my conning tower in one of those legendary North Atlantic storms after wading through countless readmes listing the myriad steps on how to install the mods. Couple that with having hundreds of mods to choose from and my eyeballs are threatening to crawl into my skull and choke my already addled brain! ![]() I've promised myself that...once I get this mess sorted and working...I'll wrap it all together into an installer with Inno Setup and burn it to a DVD for future, one-click setup. ![]() If push comes to shove and we get burned out trying to get our mods set up, I suppose we could always do some multi-player with just GWX 2.1 to get our SH3 fix until we feel up to tackling this job again. ![]() @Lehmann : I think that whoever researched and worked on the radio messages for GWX ought to be congratulated and given a monument for their dedicated brilliance. Having my Time Compression interrupted by radio traffic has never been a bother for me. Quite the opposite. I look forward to hearing about events of the war and the GWX radio mod does indeed give me more of the feeling that I'm "there". GWX's messages that led up to Operation Weserubung especially stand out in my mind. The sucessive transmissions built up the drama and definitely gave you a heads up something was going to happen. When the time came I followed the order to drop what I was doing and proceed to the combat area. I had so much fun with that! Very well done indeed! ![]() My solution for people who complain that messages stamped with their u-boat number kills the immersion factor...use SH3 Commander to change your u-boat number to one that was historically not used. It only takes a minute or two to pop over to u-boat.net and eyeball the list of boat numbers. ![]()
__________________
Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 11-01-08 at 12:06 AM. |
![]() |
![]() |
![]() |
#4 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|