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#1 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
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So what is wrong? Maybe this is depending on the name (numbers of the boat).
For example: Date01=1940 Month01=9 Starting01=Yes TypeSub01=3; XXI VersionSub01=0 iNbName01=3 Name010=U-137 - Here Name011=U-138 - Here Name012=U-139 - and Here T0_010=80 T0_011=100 T2_010=20 T2_011=25 PlayerStartRenown01=500 Maybe the numbers from XXI must be added here. What You think?:hmm: Last edited by evan82; 10-30-08 at 06:55 PM. |
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#2 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
PS; I know - my language, sorry! ![]() Last edited by evan82; 10-31-08 at 02:37 PM. |
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#3 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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I found something wrong in Wreford-Brown's Basic CFG file from "WBs XXI BETA" mod.
I downloaded this mod, and I check it on my PC. This is wrong: [SUBMARINE3] NrMinOff=4 NrMaxOff=6 NrMinPO=14 NrMaxPO=24 NrMinSeamen=26 NrMaxSeamen=34 NbVersion=1 Version0=0 ;XXI Name0=XXI Month0=4 Year0=1944 - BAD DATE! DaysSpentInBase=28 This is good: [SUBMARINE3] NrMinOff=4 NrMaxOff=6 NrMinPO=14 NrMaxPO=24 NrMinSeamen=26 NrMaxSeamen=34 NbVersion=1 Version0=0 ;XXI Name0=XXI Month0=4 Year0=1939 DaysSpentInBase=28 ![]() Another bad date from the Basic CFG file. Here it is: ;[SUBMARINE_AMMO11];XXI [SUBMARINE_AMMO10] Type=3 Version=0 ForeTubes=6 AftTubes=0 ForeResIntern=17 ForeResExtern=0 ForeResExtra=0 AftResIntern=0 AftResExtern=0 ShellSlots=10 NbYears=3 - FROM 1939 TO 1945 ONLY 3 YEARS? Renown=11 Look here: Year 0 = 1939 Year 1 = 1940 Year 2 = 1941 Year 3 = 1942 Year 4 = 1943 Year 5 = 1944 Year 6 = 1945 So it is 7 Years for XXI!!! This is good: ;[SUBMARINE_AMMO11];XXI [SUBMARINE_AMMO10] Type=3 Version=0 ForeTubes=6 AftTubes=0 ForeResIntern=17 ForeResExtern=0 ForeResExtra=0 AftResIntern=0 AftResExtern=0 ShellSlots=10 NbYears=7 - YES BECAUSE OF 7 YEARS OF WAR FOR XXI! Renown=11 I think it will help. ![]() PS:Sorry about my two posts at once, but this is a important information! Last edited by evan82; 10-31-08 at 03:50 PM. |
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
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@evan82 - thank you. I missed that one and that's the way it should be configured (comparing it to the Type II).
It's points like this that can make a huge difference. I've adjusted the mod (it's now BETA v1.1) and uploaded to FF. That's what I love about subsim - the way we can pool our knowledge.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 11-01-08 at 05:18 AM. |
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#5 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
Sometime a small missing in cfg, or others files leading to some troubles. And I thank You for your work, and for me, for the all patrol grid scheme for XXI. ![]() ![]() ![]() Mod is wonderfull for the XXI maniacs! ![]() ![]() ![]() Last edited by evan82; 11-01-08 at 12:33 PM. |
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#6 |
Bilge Rat
![]() Join Date: Nov 2008
Location: California
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Is this for SH4 or 3?:hmm:
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Arghh matey, the pirates life twas harder then ye sticky sailors! ![]() |
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#7 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Welcome on Forum!
![]() Last edited by evan82; 11-01-08 at 12:37 PM. |
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#8 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
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![]() 4...you SH3 boys can keep dreaming!!
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Member of the Subsim Zombie Army |
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