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Old 10-30-08, 05:08 PM   #1
peabody
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Quote:
Originally Posted by tomhugill
This idea would be for simulating your bb (or stupidly large sub) having scout aircraft , regarding zones , as your probably not going to recross previous zones too much setting others off wouldnt be a problem , and would it not be possible to have a trigger such that spawning the next zone despawns the previous one?
Yes, you could have a zone spawn scout aircraft as long as it's 20 miles away. But you don't need an airbase to do it. And a carrier can't trigger a zone, it has to be a players sub. Now having said that, if you are using the playable surface ship, that has to be converted to a sub to be playable so it does become the playable sub and will trigger zones. So you could have a BB or carrier trigger a zone as long as it's the players one that does it. (you may already know that, but for those who do not)

And you don't need to despawn a zone. It doesn't show, and like I commented it doesn't work a second time so it really doesn't do anything except take up some memory to keep track of it. But it is there for the one mission, and when you return to base and do another mission it no longer exists. (of course depending on how you script the campaign). All that is assuming of course that you write it properly so it does not show a big yellow star in it!! Otherwise you would have a map full of stars with flags and binoculars.:rotfl:.

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Old 10-30-08, 05:29 PM   #2
tomhugill
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So if im understanding you correctly you could put these zones all over the map and they would spawn a scout that would work like the ones from the jap air bases?
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Old 10-30-08, 07:25 PM   #3
peabody
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Quote:
Originally Posted by tomhugill
So if im understanding you correctly you could put these zones all over the map and they would spawn a scout that would work like the ones from the jap air bases?
Entering the zone 'triggers' the spawn and you put the planes in to do what you want and go exactly where you want, but it doesn't happen until you enter the 'zone'. Like ships or subs you create a random group with "air" instead of "naval" and create waypoints for the planes. The trouble with the whole thing is the 20 miles, you may never see the planes unless you can make the player go to a specific location, a bay or harbor and make the planes fly over them.

From an airbase the game spawns them and they go where ever the game is programmed to make them go.
The other problem is putting zones all over means every one will have to have a scout spawned and fly a route.
And how many times have you been on the surface with a sub and got a contact in the air that is about to drop bombs on you and you can't see it?

So in a Campaign setting it is better to have the enemy in a specific location, you go to a specific location and the planes fly over and attack. You don't have to be 20 miles from the target, just 20 miles from the 'spawn' location. That way you can see what is happening. Two examples are the Battle off Sumar and the Battle of Midway single missions. But for just randomly going around the Pacific triggering zones is not going to do much, since you won't see the planes and you won't know where the enemy is to control the flight path.

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Old 10-31-08, 07:01 AM   #4
IJN
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i gotta idea

what if the "planes" that you launch can be a special ability ?
like 1 crew member is a pilot or something and 5 min cooldown and 30 min duration for the planes am i right?

anyway thats just an idea
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Old 10-31-08, 12:15 PM   #5
gimpy117
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I dunno about the zones....what we should look into is how the aircraft seem to emminate from carrier groups then see if we can reverse engineer it for player units.
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Old 11-03-08, 11:39 AM   #6
tomhugill
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Ok guys , you can get an airbase to move by altering the cfg file so maybe it would be possible to get it to follow you. Also has anyone obtained the rank 8 in the uboar campaign? I modded my saves and it allows you to control german cruiser groups , german aux cruisers , jap heavy cruiser groups , jap bb broups and what i think are either carrier or just scouter groups



U can move these groups anywhere within a certain radius , the ones with a plane on move on their own.

There must be some way to alter this to simulate our ship/sub mounted scout
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Old 11-03-08, 02:48 PM   #7
peabody
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Quote:
Originally Posted by tomhugill
Ok guys , you can get an airbase to move by altering the cfg file so maybe it would be possible to get it to follow you. Also has anyone obtained the rank 8 in the uboar campaign? I modded my saves and it allows you to control german cruiser groups , german aux cruisers , jap heavy cruiser groups , jap bb broups and what i think are either carrier or just scouter groups



U can move these groups anywhere within a certain radius , the ones with a plane on move on their own.

There must be some way to alter this to simulate our ship/sub mounted scout
Good info tomhugill. Very interesting.

Peabody
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Last edited by peabody; 11-03-08 at 02:48 PM.
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