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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
And you don't need to despawn a zone. It doesn't show, and like I commented it doesn't work a second time so it really doesn't do anything except take up some memory to keep track of it. But it is there for the one mission, and when you return to base and do another mission it no longer exists. (of course depending on how you script the campaign). All that is assuming of course that you write it properly so it does not show a big yellow star in it!! Otherwise you would have a map full of stars with flags and binoculars.:rotfl:. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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So if im understanding you correctly you could put these zones all over the map and they would spawn a scout that would work like the ones from the jap air bases?
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
From an airbase the game spawns them and they go where ever the game is programmed to make them go. The other problem is putting zones all over means every one will have to have a scout spawned and fly a route. And how many times have you been on the surface with a sub and got a contact in the air that is about to drop bombs on you and you can't see it? So in a Campaign setting it is better to have the enemy in a specific location, you go to a specific location and the planes fly over and attack. You don't have to be 20 miles from the target, just 20 miles from the 'spawn' location. That way you can see what is happening. Two examples are the Battle off Sumar and the Battle of Midway single missions. But for just randomly going around the Pacific triggering zones is not going to do much, since you won't see the planes and you won't know where the enemy is to control the flight path. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 0
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i gotta idea
![]() what if the "planes" that you launch can be a special ability ? like 1 crew member is a pilot or something and 5 min cooldown and 30 min duration for the planes am i right? anyway thats just an idea ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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I dunno about the zones....what we should look into is how the aircraft seem to emminate from carrier groups then see if we can reverse engineer it for player units.
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#6 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Ok guys , you can get an airbase to move by altering the cfg file so maybe it would be possible to get it to follow you. Also has anyone obtained the rank 8 in the uboar campaign? I modded my saves and it allows you to control german cruiser groups , german aux cruisers , jap heavy cruiser groups , jap bb broups and what i think are either carrier or just scouter groups
![]() U can move these groups anywhere within a certain radius , the ones with a plane on move on their own. There must be some way to alter this to simulate our ship/sub mounted scout |
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 11-03-08 at 02:48 PM. |
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