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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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Sorry you lost your stuff, that must be a real pain!! Peabody
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#2 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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Ive had a thought about this , would it be possible to spawn an airbase in real time > 20km away from you so would give the illusion of moving with you?
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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I have not tested it but even if you could generate an airbase, you would need to create a 'zone' that when you enter it, it would create the airbase. And once a zone is used, you can't use it again. So you would have zones all over the Pacific. (not to mention airbases all over the Pacific) For example on zones. Say you put two zones in the channel into Pearl Harbor. You start inside the harbor and as you pass through zone one it spawns a Task Force attacking Pearl. So you go attack it. Now zone two is set to welcome you back and give you a pat on the back if you sank a carrier. Well, it will never happen. Why you ask. Because you passed through the zone leaving the harbor, even though it did nothing because you didn't sink the carrier yet. When you sink the carrier you have met the conditions of zone 2 and it will welcome you back to Pearl, even though you are in the middle of the Pacific 500 miles away. But when you return to Pearl it will do nothing, it has already been "triggered" when you left. Your idea may be useful for other things so keep coming up with ideas. I am not trying to discourage you, I have bumped into some things while trying other things and got an unexpected result and then :hmm::hmm: wonder how I could use that? So don't give up on ideas, you may find something you didn't expect. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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This idea would be for simulating your bb (or stupidly large sub) having scout aircraft , regarding zones , as your probably not going to recross previous zones too much setting others off wouldnt be a problem , and would it not be possible to have a trigger such that spawning the next zone despawns the previous one?
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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And you don't need to despawn a zone. It doesn't show, and like I commented it doesn't work a second time so it really doesn't do anything except take up some memory to keep track of it. But it is there for the one mission, and when you return to base and do another mission it no longer exists. (of course depending on how you script the campaign). All that is assuming of course that you write it properly so it does not show a big yellow star in it!! Otherwise you would have a map full of stars with flags and binoculars.:rotfl:. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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So if im understanding you correctly you could put these zones all over the map and they would spawn a scout that would work like the ones from the jap air bases?
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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From an airbase the game spawns them and they go where ever the game is programmed to make them go. The other problem is putting zones all over means every one will have to have a scout spawned and fly a route. And how many times have you been on the surface with a sub and got a contact in the air that is about to drop bombs on you and you can't see it? So in a Campaign setting it is better to have the enemy in a specific location, you go to a specific location and the planes fly over and attack. You don't have to be 20 miles from the target, just 20 miles from the 'spawn' location. That way you can see what is happening. Two examples are the Battle off Sumar and the Battle of Midway single missions. But for just randomly going around the Pacific triggering zones is not going to do much, since you won't see the planes and you won't know where the enemy is to control the flight path. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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