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Old 10-30-08, 07:06 AM   #1
sonar_PL
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Thanks friend. I found this last night

Visual range factor=0 ;[>=0]
Visual fog factor=1 ;[>=0]

but its strange. sh has three types of fog horizon: max, medium and low. I believe that this is not a condition may act on all three types of weather.

Ok inside the very strong fog officers did not see almost absolutely nothing. However, in the medium fog they report a ship from far enough. Specifically looking for this condition. It regulates the detectability of the three types of fog

regards

ps. What is ObjectRelativeZmin, ObjectRelativeZmax? Maybe this is the main problem

Last edited by sonar_PL; 10-30-08 at 08:21 AM.
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Old 10-30-08, 09:47 AM   #2
Graf Paper
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Those are questions for which I am unable to provide answers. I'm just not very knowledgeable about the details of the files.

Try sending a PM to Reece or onelifecrisis. I know they can help.
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Old 10-30-08, 09:52 AM   #3
sonar_PL
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Thanks friend for Your help

After increase ObjectRelativeZmin, ObjectRelativeZmax visual detection start working good. Now I will make some good test...
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Old 10-30-08, 11:44 AM   #4
Graf Paper
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I'm more than happy I could help in any way, sonar_PL.

Maybe I couldn't tell you exactly what to change but pointing you to the files that you needed to make those changes was enough after all.

I do know that the world uses three axis coordinates with your u-boat as the center... X, Y, and Z. X is for horizontal from left to right, Y is for vertical height up and down, and Z is for horizontal from front to rear. Since visual detection is measured from the bow (front) of the u-boat, the Z-axis would be what you would modify to change how far the watch crew can see.
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Old 10-30-08, 06:09 PM   #5
sonar_PL
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thanks for the tips. i work on this because SH3 is not realistic simulator. I am happy to add the 0000.1% to realism - so I work on it ... because I love to play at 100% realism

easy, normal, hard? sorry but i cant look at this... it is not for me...


UBOATS - TOTAL WAR
is created exclusively for lovers of 100% realism in the game. Most people playing the level: easy, normal or sometime hard...

Therefore expect the total failure of this mod
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Old 10-30-08, 06:20 PM   #6
evan82
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Quote:
Originally Posted by sonar_PL

UBOATS - TOTAL WAR
is created exclusively for lovers of 100% realism in the game. Most people playing the level: easy, normal or sometime hard...

Therefore expect the total failure of this mod
Why? I think there is a many people on all the world, and they like 100% realism.
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Last edited by evan82; 10-30-08 at 06:45 PM.
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Old 10-30-08, 06:52 PM   #7
sonar_PL
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...on UBI host 'real' is rare thing... and when I join to the game, it turns out comedy rather than a simulation...

2 good real teams is W.A.R.D.C (topik, maniaPL hosts) and PS only...
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