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#1 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
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Thanks friend. I found this last night
Visual range factor=0 ;[>=0] Visual fog factor=1 ;[>=0] but its strange. sh has three types of fog horizon: max, medium and low. I believe that this is not a condition may act on all three types of weather. Ok inside the very strong fog officers did not see almost absolutely nothing. However, in the medium fog they report a ship from far enough. Specifically looking for this condition. It regulates the detectability of the three types of fog ![]() regards ps. What is ObjectRelativeZmin, ObjectRelativeZmax? Maybe this is the main problem Last edited by sonar_PL; 10-30-08 at 08:21 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
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Those are questions for which I am unable to provide answers. I'm just not very knowledgeable about the details of the files.
![]() Try sending a PM to Reece or onelifecrisis. I know they can help. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#3 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
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Thanks friend for Your help
![]() ![]() After increase ObjectRelativeZmin, ObjectRelativeZmax visual detection start working good. Now I will make some good test... |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'm more than happy I could help in any way, sonar_PL.
![]() Maybe I couldn't tell you exactly what to change but pointing you to the files that you needed to make those changes was enough after all. I do know that the world uses three axis coordinates with your u-boat as the center... X, Y, and Z. X is for horizontal from left to right, Y is for vertical height up and down, and Z is for horizontal from front to rear. Since visual detection is measured from the bow (front) of the u-boat, the Z-axis would be what you would modify to change how far the watch crew can see.
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
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thanks for the tips. i work on this because SH3 is not realistic simulator. I am happy to add the 0000.1% to realism - so I work on it ... because I love to play at 100% realism
easy, normal, hard? sorry but i cant look at this... it is not for me... UBOATS - TOTAL WAR is created exclusively for lovers of 100% realism in the game. Most people playing the level: easy, normal or sometime hard... Therefore expect the total failure of this mod ![]() |
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#6 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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![]() Quote:
![]() Last edited by evan82; 10-30-08 at 06:45 PM. |
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#7 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
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...on UBI host 'real' is rare thing... and when I join to the game, it turns out comedy rather than a simulation...
2 good real teams is W.A.R.D.C (topik, maniaPL hosts) and PS only... |
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