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Old 10-26-08, 08:57 PM   #1
Castout
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I cut down the wire length by half and reduce its buoyancy by a third.

So the wire length is now twice that of stock(1000 feet for Red subs, 1200 feet for US submarines) and its buoyancy twice as stock(-10).

But nobody seems to be interested so I'm not going to upload it and it is easy to mod them with DWEdit tool.
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Old 10-30-08, 10:09 PM   #2
Castout
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After further trial I decided to tune down the noise performance of the Seawolf.
Now the Seawolf is less quieter than my previous version but it is still quieter than the stock LWAMI by 2 points which is still considerable. The speed at which the many sonar can still be operated has been tuned down appropriately to match the lower noise performance. The Seawolf however is still the quietest and most dangerous sub in DW even more than in LWAMI 308.

The radio wire length has been cut to twice the length of the stock while maintaining the stock buoyancy value. This reduces the depth at which you can use your radio wire but still offering reasonable depth to operate it(40-50m). The time to fully deploy and recover the wire has been appropriately made twice that of LWAMI or stock.

The number of sonar trackers in Seawolf has been doubled. So now each sonar can be assigned up to 8 trackers instead of the stock 4. The Seawolf computing power requires hundreds of gallon of seawater to cool it down so I believe 4 trackers is an under representation of the Seawolf computing capabilitiy.

The Akula I, Akula Improved and Akula II have been tuned down from LWAMI 308 value by a little(2 points or more) because I believe even the Akula or Bars classes SSN are still noisier than US backbone 688i. So now no Akula is quieter than an improved Los Angeles class submarine though the margin is small enough to make tactic the determining factor.

Link
http://files.filefront.com/LWAMIsmallextensionmodF

------------------------------------------------------------------------------
And if you want to play with Hyperacoustic sound mod . . .

I found a great sound mod for Sc whch is usable for DW called Hyperacoustic sound mod. Look for it here www.subguru.com under download section scroll to Sub command part. Hyperacoustic allow you to have signature sound effect both in 3D and in broadband sonar station of the Akula I, I improved, II, Kilo, Kilo Improved, Los Angeles, Improved LA, Seawolf, small boat(trawler and fishing boat) and seismic phenomenon.

And for those who intend to use this mod(Hyperacoustic sound mod) in DW and are also interested in using the LWAMI small extension mod I provide the necessary Database files. You still have to add the new sound files yourself with SCSoundedit to your Audio folder sfx.agg file. Newest version of SCsoundedit is 1.02 I think. Look for it in subsim or subguru. There is a replacement sound file for the background noise which is reduced in volume with Hyperacoustic mod and will enable you to hear the sounds effect much louder. I suggest you to also combine the blackmuzzle sound mod for DW(though you probably be best not to add the active pinging file from blackmuzzle to LoBlo's mod) and LoBlos broadband audio sfx.agg with Hyperacoustic sound mod For even louder sound effects.

The replacement of background noise may require you to tune the sound setting for optimal sound experience.

http://files.filefront.com/Database+LWAMI308+Exten

After further testing I'm thrilled by the combined sound mod(LoBlo sfx.agg file+ selected Blackmuzzle realism files(no active pinging)+ Hyperacoustics mod).
Now I could hear the sound of a Supertanker 10 nm away doing 12 knots(though it is barely).

The OHP is audible at 5 nm doing a 15 knots

Of course the trawler is so noisy.

The Akula I passing at 12 knots at 3-4 nm is clearly audible

This is a far improvement over stock or even LoBlo modded game.
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Old 11-01-08, 08:46 PM   #3
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There is a bug which I think either originated from stock or LWAMI which mistakenly change the sound effect for the Chinese HAN SSN from nuclear to diesel/electric sub.

This causes the HAN sound effect both in 3D view and broadband station to be that of a quiet electric sub instead of the noisier nuclear sub.

You could fix the bug yourself using DW_Edit.

If you wish I could upload the fix for you. I've made minor change to the database as well involving the Seawolf rapid localization sonar wash out speed. PM me or reply to the thread.
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Old 11-03-08, 01:00 AM   #4
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Looks interesting, Castout. I'll try it out. BTW, is this JSGME compatible, and which ones? Also, I'm a bit confused about the differences between the two files: the first was the noise level modification, but what exactly is the second one?


BTW, speaking of the Seawolf--has anybody else been experiencing problems trying to mark contacts in broadband? I select a line, can even see the WAA range estimate, but I click "assign tracker" like mad and nothing happens. Turn on the autocrew, five seconds later the contacts are neatly marked.

Any help, anyone?
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Old 11-03-08, 09:18 PM   #5
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Quote:
Originally Posted by SandyCaesar
Looks interesting, Castout. I'll try it out. BTW, is this JSGME compatible, and which ones? Also, I'm a bit confused about the differences between the two files: the first was the noise level modification, but what exactly is the second one?


BTW, speaking of the Seawolf--has anybody else been experiencing problems trying to mark contacts in broadband? I select a line, can even see the WAA range estimate, but I click "assign tracker" like mad and nothing happens. Turn on the autocrew, five seconds later the contacts are neatly marked.

Any help, anyone?
You can use JSGME in fact it is recommended to use the JSGME so that you can still play online with the rest of the pack who are using LWAMI 3.08.

But the scenario requires you to put it in the scenario folder. So it is JSGME ready but the scenario is not but it is so simple to make it fully JSGME ready .

Yes the Seawolf has that problem when playing manual at the sonar station and I think the problem is not isolated on Seawolf only but for the La688i aswell. But the problem only exists for bow broadband sonar. You just have to accept that you need to assign the tracker at the narrowband instead and wait for the broadband signal to come in stronger and only then assign a tracker to it.

The first one is small extension mod for LWAMI 3.08.
The second one is the small extension mod for use with LWAMI base and Hyperacoustic sound mod.
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Old 11-03-08, 09:32 PM   #6
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Extension Mod for LWAMI Final version 1.3
Changes to LWAMI 3.08

Changes from previous version(Non hyperacoustic compatible)

A fix to a small bug where the sound efffect assigned to the Chinese HAN SSN
was wrong. it was assigned a diesel sub sound effect both in 3D and broadband. Making the Han sound effect very hard to hear because it was considered an electric sub though the SNR was strong.
Now it is assigned a proper nuclear sub sound effect. This bug I think, originated from stock game which was not dealt with in LWAMI.

The washout speed of the Seawolf WAA rapid localization sonar has been increased from 23 knots to 25 knots to match the capability of the rest of the bow sonar. Setting the washout value or max speed of the sonar to 25 doesn't mean the sonar could be used for up to 25 knots speed. more like 20 or a little over 20 knots.

http://files.filefront.com/sExtmod13rar/;12245666;

If you want the mod to be hyperacoustic compatible just tell me and I'll be happy to upload the appropriate database for you. Or you can do it yourself with DWEdit because even if I provide you with the compatible database you still have to add the new soundfiles yourself with SCSoundEdit.

Cheers

Enjoy until the next LWAMI is released. . .which I read will not be long
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Old 08-24-14, 06:38 AM   #7
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File Not Found. Not surprising after 6 years. Does anyone else have this file as I'm very interested. (sorry for being so late to the party )

Also, would this be compatible with LWAMI 3.11?
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