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Old 10-24-08, 10:22 AM   #1
Tango589
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I've not heard of this mod, but if you install SH3Cmndr hen you have the option to randomise the crush depth for your boat. It gives you a new crush depth that is a certain percentage above or below the standard depth, but you don't know what the percentage is, so dive carefully.....
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Old 10-24-08, 10:41 AM   #2
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I remember both mods. The crush depth program was developed to correct Stock SH3 issues. It's now been taken care of, no need for the separate proggy.

Firstly, GWX has (as near as possible) accurate Crush Depths but as Tango says, SH3 Commander can randomise this for you. FYI, in GWX you can go a lot deeper than the guage allows for but be careful.

The 400m depth gauge. As the XXI historically was the only UBoat rated anywhere near that depth, it's the only boat that should have it. The type 2, 7 & 9s should keep their current guages. Besides, where's the fun in knowing when your boat is going to implode.
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Old 10-24-08, 04:25 PM   #3
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The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.

I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
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Old 10-24-08, 07:55 PM   #4
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Thanks guys!
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Old 10-25-08, 04:35 AM   #5
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As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).

SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change.
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Old 10-25-08, 08:02 PM   #6
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Quote:
Originally Posted by JScones
As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).

SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change.
Thank you...for everything you have brought to SH3. I am a bit confused on your statement, however. If I understand correctly, the "Crush Depth option" you mention in SH3Cmdr makes my crush depth a random number. I would rather have a known crush depth for each of my sub models but still have it more historically accurate than stock...or am I missing something?

Thanks for your patience and help, everyone.
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Old 10-25-08, 08:52 PM   #7
Graf Paper
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You could also just use Notepad to edit each of the NSS_uboatXX.CFG files to set the crush depth values to whatever you prefer (where XX is the type) :
Code:
[Properties]
PeriscopeDepth=13;meters 12.5
SnorkelDepth=13;meters 12.5
CrashDepth=70;meters
MaxDepth=220;meters  <----Here's where you set the crush depth
SurfaceDepth=8;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
Just look in each u-boat's folder located in :
Code:
C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_UboatXX
Where 'XX' is the u-boat type you wish to modify.

...or use the "Randomize Crush Depth" feature in SH3Cmdr and then edit the crush depths listed in the SH3 options.cfg file (located in C:\Program Files\SH3 Commander\Cfg) :
Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise U-boat crush depth" option
;<SUBTYPE>=<folder/file name>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1   <-------These are the max depth modifiers that give a range
Lower=0.9 <-------from 100% to 90% of base max crush depth

IIA=NSS_Uboat2A|175<--Base max crush depth value used for each u-boat
IID=NSS_Uboat2D|200
IXB=NSS_Uboat9b|275
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
It modifies the value slightly so you'd only know approximately what your max depth would be.

I prefer it this way. That tiny bit of doubt adds to the drama and tension, IMHO, giving you some real "Das Boot" moments (as it is popularly described around here).
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Last edited by Graf Paper; 10-25-08 at 09:12 PM.
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Old 10-25-08, 09:55 PM   #8
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Quote:
Originally Posted by prowler3
I am a bit confused on your statement, however. If I understand correctly, the "Crush Depth option" you mention in SH3Cmdr makes my crush depth a random number. I would rather have a known crush depth for each of my sub models but still have it more historically accurate than stock...or am I missing something?
Well, not knowing the exact crush depth is the intent. I mean, what you read in books is only theoretical anyway, for obvious reasons.

However, if you want a set depth, then simply edit SH3 options.cfg as thus:
Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise U-boat crush depth" option
;<SUBTYPE>=<folder/file name>|<default crush depth in metres>
;Upper and Lower provides the randomisation range
;Written to each sub's .zon file
Upper=1  <-------keep at 1 
Lower=1  <-------change to 1
IIA=NSS_Uboat2A|175  <--then whatever you set here will be the *exact* depth used *every* time
IID=NSS_Uboat2D|200  <--etc
IXB=NSS_Uboat9b|275  <--etc
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
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Old 10-30-08, 04:51 PM   #9
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Quote:
Originally Posted by Graf Paper
The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.

I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
I gave the "depth Gauge" mod a try and you are right...it is incompatible with the Integrated Orders mod. My saved patrol showed my fuel tanks full after this mod was enabled (I was at 65% in the original save). There may have been other issues but I didn't stick around to find them...I immediately saved with a different save name and got out. I'm hoping we will see a mod for the depth guage to help take advantage of the SH3Cmdr deeper depths for the type VII and XXI. Mine (untouched) are:

IIA=NSS_Uboat2A|175
IID=NSS_Uboat2D|200
IXB=NSS_Uboat9b|275
IXC=NSS_Uboat9c|275
IXC/40=NSS_Uboat9c|275
IXD2=NSS_Uboat9d2|275
VIIB=NSS_Uboat7b|250
VIIC=NSS_Uboat7c|300
VIIC/41=NSS_Uboat7c|350
VIIC/42=NSS_Uboat7c|450
XXI=NSS_Uboat21|350
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Old 10-30-08, 05:38 PM   #10
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You can use Silent3Ditor to change maximum depth of the sub.
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Old 10-30-08, 09:34 PM   #11
Graf Paper
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prowler, you must be living right because your prayers have been answered!

Go check out Thomsen's Depth Gauge...

http://www.subsim.com/radioroom/showthread.php?t=143819

Hope this gets you sailing the briny deep at the right depth now!
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Old 10-31-08, 08:04 AM   #12
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Evan82, I would probably just change the entries in the SH3Cmdr options.cfg I listed rather than add another mod.

Graf Paper, you are the man! Thanks! Now if I could just figure out how I missed that?

Speaking of those SH3Cmdr options.cfg entries for depth...I am under the impression that GWX2.1 has modified the "vanilla" SH3 depths to more realistic numbers. Does SH3Cmdr get the depths I listed previously from GWX, or are these purely SH3Cmdr numbers? If they are not GWX depths, where would I find those in my SH3/GWX install? I looked in data\Submarine\NSS_Uboat7c\NSS_Uboat7c.CFG (for example) and it lists Max Depth=500 meters...so does every other sub. The reason I ask is that I would like the SH3Cmdr "randomize crush depth" setting to start with the more accurate GWX depths...if it doesn't already.

Thanks!
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