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#1 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
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I've not heard of this mod, but if you install SH3Cmndr hen you have the option to randomise the crush depth for your boat. It gives you a new crush depth that is a certain percentage above or below the standard depth, but you don't know what the percentage is, so dive carefully.....
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Hanging on in quiet desperation is the English way... |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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I remember both mods.
![]() Firstly, GWX has (as near as possible) accurate Crush Depths but as Tango says, SH3 Commander can randomise this for you. FYI, in GWX you can go a lot deeper than the guage allows for but be careful. The 400m depth gauge. As the XXI historically was the only UBoat rated anywhere near that depth, it's the only boat that should have it. The type 2, 7 & 9s should keep their current guages. Besides, where's the fun in knowing when your boat is going to implode. ![]()
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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The Crush Depth mod shouldn't be all that difficult to update for GWX 2.0/2.1.
I'm not as certain about the dials as that would require ensuring it works with and without the Integrated Orders mod and/or OLCGUI (and other popular UI mods these days).
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
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Thanks guys!
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#5 |
Navy Seal
![]() Join Date: Apr 2005
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As others have stated, if you are running SH3Cmdr then you are essentially running SH3CrushDepthV2 (assuming you select the crush depth option of course).
SH3CrushDepthV2_build12 can be found on FileFront, and IIRC should work with GWX "out-of-the-box". I say IIRC because I can't remember if TT uses an absolute or dynamic way to find the value to change. |
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#6 | |
XO
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Thanks for your patience and help, everyone. |
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#7 |
Ace of the Deep
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You could also just use Notepad to edit each of the NSS_uboatXX.CFG files to set the crush depth values to whatever you prefer (where XX is the type) :
Code:
[Properties] PeriscopeDepth=13;meters 12.5 SnorkelDepth=13;meters 12.5 CrashDepth=70;meters MaxDepth=220;meters <----Here's where you set the crush depth SurfaceDepth=8;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] Code:
C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_UboatXX ...or use the "Randomize Crush Depth" feature in SH3Cmdr and then edit the crush depths listed in the SH3 options.cfg file (located in C:\Program Files\SH3 Commander\Cfg) : Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER ;"Randomise U-boat crush depth" option ;<SUBTYPE>=<folder/file name>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 <-------These are the max depth modifiers that give a range Lower=0.9 <-------from 100% to 90% of base max crush depth IIA=NSS_Uboat2A|175<--Base max crush depth value used for each u-boat IID=NSS_Uboat2D|200 IXB=NSS_Uboat9b|275 IXC=NSS_Uboat9c|275 IXC/40=NSS_Uboat9c|275 IXD2=NSS_Uboat9d2|275 VIIB=NSS_Uboat7b|250 VIIC=NSS_Uboat7c|300 VIIC/41=NSS_Uboat7c|350 VIIC/42=NSS_Uboat7c|450 XXI=NSS_Uboat21|350 I prefer it this way. That tiny bit of doubt adds to the drama and tension, IMHO, giving you some real "Das Boot" moments (as it is popularly described around here).
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Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 10-25-08 at 09:12 PM. |
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#8 | |
Navy Seal
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![]() However, if you want a set depth, then simply edit SH3 options.cfg as thus: Code:
[CRUSH DEPTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER ;"Randomise U-boat crush depth" option ;<SUBTYPE>=<folder/file name>|<default crush depth in metres> ;Upper and Lower provides the randomisation range ;Written to each sub's .zon file Upper=1 <-------keep at 1 Lower=1 <-------change to 1 IIA=NSS_Uboat2A|175 <--then whatever you set here will be the *exact* depth used *every* time IID=NSS_Uboat2D|200 <--etc IXB=NSS_Uboat9b|275 <--etc IXC=NSS_Uboat9c|275 IXC/40=NSS_Uboat9c|275 IXD2=NSS_Uboat9d2|275 VIIB=NSS_Uboat7b|250 VIIC=NSS_Uboat7c|300 VIIC/41=NSS_Uboat7c|350 VIIC/42=NSS_Uboat7c|450 XXI=NSS_Uboat21|350 |
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#9 | |
XO
![]() Join Date: Mar 2007
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IIA=NSS_Uboat2A|175 IID=NSS_Uboat2D|200 IXB=NSS_Uboat9b|275 IXC=NSS_Uboat9c|275 IXC/40=NSS_Uboat9c|275 IXD2=NSS_Uboat9d2|275 VIIB=NSS_Uboat7b|250 VIIC=NSS_Uboat7c|300 VIIC/41=NSS_Uboat7c|350 VIIC/42=NSS_Uboat7c|450 XXI=NSS_Uboat21|350 |
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#11 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
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prowler, you must be living right because your prayers have been answered!
![]() Go check out Thomsen's Depth Gauge... http://www.subsim.com/radioroom/showthread.php?t=143819 Hope this gets you sailing the briny deep at the right depth now! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#12 |
XO
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Evan82, I would probably just change the entries in the SH3Cmdr options.cfg I listed rather than add another mod.
Graf Paper, you are the man! Thanks! Now if I could just figure out how I missed that? Speaking of those SH3Cmdr options.cfg entries for depth...I am under the impression that GWX2.1 has modified the "vanilla" SH3 depths to more realistic numbers. Does SH3Cmdr get the depths I listed previously from GWX, or are these purely SH3Cmdr numbers? If they are not GWX depths, where would I find those in my SH3/GWX install? I looked in data\Submarine\NSS_Uboat7c\NSS_Uboat7c.CFG (for example) and it lists Max Depth=500 meters...so does every other sub. The reason I ask is that I would like the SH3Cmdr "randomize crush depth" setting to start with the more accurate GWX depths...if it doesn't already. Thanks! |
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