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Old 10-22-08, 09:38 PM   #11
Joe S
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Join Date: Jan 2002
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Back in the days of Sub Battle Simulator, I used a manual plot and the following forumula for a firing solution: Range to track, at point of torpedo hit, divided by torpedo speed, equals torpedo run time to target. Run time to target X Target speed = distance travelled by target during torp run. plot the distance travelled by target back along its track from the point of impact and when the target gets to that spot you fire the torpedo It really doesnt matter what the aob is . It seems like this Cromwell method is based on the same idea. Based on my experience with Sub Battle Simulator (we're talking hundreds of hours) , I know it is a good method.My question is, what is the importance of the 45 AOB? I really dont think it makes any difference, except that the smaller the angle the smaller the profile of the target at the point of impact. The video and written instructions are great, good job! Joe S
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