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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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The solution ?? a sun glasses mod
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#2 | |
Stowaway
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![]() "Yes Captain, Surface the boat!" |
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#3 |
Pacific Aces Dev Team
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As far as I know, this is a problem only on Vista systems. Vista comes per default with DirectX 10 which is in most cases backwards compatibel to DX9 so you can run your DX9 games also on Vista under DX10.
But perhaps here we find a case where it's not compatibel, maybe there are functions used by the devs to positioning objects in such a way which is no longer recommended to use under DX10. SH4 was developed within the DX9 era, where it was sometimes hard to find upcomming DX10 specifications and programming guidlines.
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#4 | |
Pooped from posting
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an ATI3870, NVIDIA 260GT = no problems at all..:hmm: |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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The odd thing for me is that the crewmen's eyes were positioned just fine with my GeForce 8000, but now, with my new ATI 4870, only the crewmen's eyes for the bridge watch and gun positions are positioned farther back in the head than they should be. It's a very strange bug, for sure.
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#6 |
Grey Wolf
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I seem to get this too, the eyes look kind of browny/red as if theyve been inverted, only happens occasionally, i dont think it can be an nvidia specific problem since im running intel4500mhd integrated laptop graphics (yes i know integrated gfx suck... seriously stop laughing!)
Anyway heres a pic... ![]() |
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#7 |
Mate
![]() Join Date: Apr 2008
Posts: 60
Downloads: 0
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I have this aswell
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