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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2008
Location: Tasmania, Australia
Posts: 6
Downloads: 0
Uploads: 0
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I am new to the game and have never done/used any mods on any game before.
I found this on the community manual, which I have used and works a treat. http://alexbret.perso.cegetel.net/in...moving_Fatigue |
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#2 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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What are the results of low fatigue btw ?
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#3 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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There is the no fatigue pill mod in the downloads section of this site.
Link:http://www.subsim.com/subsim_files/p...no_fatigue.zip
__________________
![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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All you do is click the box for No Fatige from the options in SHIII Commander. That's it. It's that simple.
__________________
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#5 |
Frogman
![]() Join Date: Jan 2007
Location: UK
Posts: 307
Downloads: 0
Uploads: 0
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Okay, seems to be working now - sorry for the fuss. I think I'd unchecked 'Fatigue model' rather than selecting 'Fatigue model' with 'No fatigue'. The mouse over help for this says that unselecting 'Fatigue model' keeps your current settings - so in my case fatigue was still on.
At least that's what I think happened as using 'Fatigue model' and 'No fatigue' seems to have sorted it. Now to find some tommies... |
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