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#1 | ||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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It used to crash into the sea often while I played it on a slower computer. But not now, on a 2.6GHz P4. As if the 'collective control' algorithm doesn't get enough control computations or something. I don't know. Do you have a slow pc by any chance? Just a wild guess really. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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My PC is just a little over 1 year old. Core 2 duo 2Ghz I think.
But the vanishing AI helo is a pretty rare occasion I think. You're right it might help to put a waypoint in front of the helo before ordering it to turn to other direction. But I don't think it's quite practical as I have quite a hard way finding out which direction the helo is pointing especially when it's already hovering. Well at least do not put a 180 degree bearing waypoint when you know the current course of the AI helo.
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#3 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
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It is a combo of dipping (LWAMI only) or doing something else at low alt, bouys or torp dropping, but mostly dipping. If the helo is at low alt, and it decides to accelerate and climb, it accelerates so fast that it can't climb out and crashes, or even worse, if it tries to climb AND turn AND accelerate, it can crash.
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Select the helo's icon in either Astac or navmap and the speed and course should be shown in the data window. It's altitude is only shown in navmap.
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