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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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FWIW, I would easily pay $100-plus for a simulation that was complete when it ships. I don't even care what genre--naval, flight, tank, tactical, operational, strategic--whatever! All features implemented, all major bugs squashed (I'm OK with it needing a patch or two), stable, and with a dynamic campaign engine. The closest thing I can think of to that standard is F4AF, but that's a sim engine that's something like 10 years old!
I really am at a loss to understand how the sim market failed so badly. The PC had so much potential and it's been wasted on FPSs. Edit: OK, maybe not so much tank sims, gotta stay closer to the naval side of things
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![]() Last edited by Molon Labe; 10-02-08 at 06:43 PM. |
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