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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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Simulation "games" have always performed less in sales than your typical computer game. They take time to learn for one. At least we are doing better than the train simulator that is out there.
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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FWIW, I would easily pay $100-plus for a simulation that was complete when it ships. I don't even care what genre--naval, flight, tank, tactical, operational, strategic--whatever! All features implemented, all major bugs squashed (I'm OK with it needing a patch or two), stable, and with a dynamic campaign engine. The closest thing I can think of to that standard is F4AF, but that's a sim engine that's something like 10 years old!
I really am at a loss to understand how the sim market failed so badly. The PC had so much potential and it's been wasted on FPSs. Edit: OK, maybe not so much tank sims, gotta stay closer to the naval side of things
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![]() Last edited by Molon Labe; 10-02-08 at 06:43 PM. |
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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Hm .. so I should rethink making my sim free ? :rotfl:
Just kidding ..
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#4 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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What is the "reinforce alert" addon????? :hmm:
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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An illegal Addon with some "new" playable units ... tho not truly new as in the sense with all new interfaces and whatnot ... just the old stuff with a new 3d model and new db entries and as far as I understand one or two modified interfaces.
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#6 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Oneshot
Ah I see.......so being an "illegal" addon I reckon that noone knows where to find it then ![]() |
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#7 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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you know what i dont understand? why they removed the 3-d command room from 688i h/k. They should have improved it insted of saying that nobody used it anyway.
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#8 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@OScar
That's not true! I used it all the time! I totally agree with you on that! Altohough I am of the opinion that realism has priority over graphics then I find the lack of the feeling of actually being onboard a boat totally unacceptable. To hell with the arcade explosions and fancy external models, but a 3d environment is a must for my ability to concentrate |
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#9 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Of course I don't know where to download it and that's why I sent you PM.
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#10 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Castout
Thanks mate ![]() ![]() |
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#11 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
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The aircraft does not fly and falls in water. Any platform has no normal physics. Etc etc… How it can have a name “Simulator” - if you will put in a database for the weapon his normal parameters - it ceases to work! SCS really have sold to us not game and its Beta-version. Unless they did not know what the game consists of one only of bugs? In addition –Reinforce Alert- have removed many these "nursery of the bug" and as the silly algorithm of the original doctrines is completely altered. And besides - is added hundreds AI of units (similarity SCX-2 mod)
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#12 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
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A) There was no failure per se. Sims as a genre simply failed to grow in comparison to FPS and RTS games. As those games became more popular, they raised the bar in terms of capital required to produce a marketable, profitable game so sims by and large were pushed out of the market. B) Alternatively, the sim genre shot it's collective foot off by increasing realism and decreasing accessibility to the games. Essentially, the only people who could expect to be proficient at the game were those who'd played the previous iteration or invested dozens of hours learning. Most people are not going to stick with a game that requires hours of study. And the era of electronic manuals didn't help either. Intertwined in all this is the fact that many FPS and RTS games legitimately did better at what they set out to do. I think we can all think of a couple of supposedly world-beater sims that fell flat on their face in implementation *cough* WW2OL *cough*. Seriously, I think that the fact that WW2OL is still around is more a testament to the popularity of WW2 movies after "Saving Private Ryan" than any of it's own entertainment merits. |
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#13 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#14 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Or else prepare to pay hundreds of $ for a simulation on a per episode basis as will be the case for fighter ops/steel beasts pro etc... |
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#15 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Open source is not going to cut it. The people have RL responsibilities that they need to attend to. So Sonalysts make us a less than $200.00 naval warfare sim which is GOOD. ![]()
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