SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-08, 10:42 AM   #1
Frame57
Sea Lord
 
Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
Default

Simulation "games" have always performed less in sales than your typical computer game. They take time to learn for one. At least we are doing better than the train simulator that is out there.
Frame57 is offline   Reply With Quote
Old 10-02-08, 11:16 AM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

FWIW, I would easily pay $100-plus for a simulation that was complete when it ships. I don't even care what genre--naval, flight, tank, tactical, operational, strategic--whatever! All features implemented, all major bugs squashed (I'm OK with it needing a patch or two), stable, and with a dynamic campaign engine. The closest thing I can think of to that standard is F4AF, but that's a sim engine that's something like 10 years old!

I really am at a loss to understand how the sim market failed so badly. The PC had so much potential and it's been wasted on FPSs.

Edit: OK, maybe not so much tank sims, gotta stay closer to the naval side of things
__________________

Last edited by Molon Labe; 10-02-08 at 06:43 PM.
Molon Labe is offline   Reply With Quote
Old 10-02-08, 11:36 AM   #3
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Hm .. so I should rethink making my sim free ? :rotfl:
Just kidding ..
__________________
Dr.Sid is offline   Reply With Quote
Old 10-14-08, 05:56 AM   #4
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

What is the "reinforce alert" addon????? :hmm:
Werewolf is offline   Reply With Quote
Old 10-14-08, 11:12 AM   #5
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

An illegal Addon with some "new" playable units ... tho not truly new as in the sense with all new interfaces and whatnot ... just the old stuff with a new 3d model and new db entries and as far as I understand one or two modified interfaces.
OneShot is offline   Reply With Quote
Old 10-14-08, 12:04 PM   #6
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@Oneshot

Ah I see.......so being an "illegal" addon I reckon that noone knows where to find it then
Werewolf is offline   Reply With Quote
Old 10-14-08, 12:13 PM   #7
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

you know what i dont understand? why they removed the 3-d command room from 688i h/k. They should have improved it insted of saying that nobody used it anyway.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 10-14-08, 12:28 PM   #8
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@OScar

That's not true! I used it all the time! I totally agree with you on that! Altohough I am of the opinion that realism has priority over graphics then I find the lack of the feeling of actually being onboard a boat totally unacceptable. To hell with the arcade explosions and fancy external models, but a 3d environment is a must for my ability to concentrate
Werewolf is offline   Reply With Quote
Old 10-15-08, 04:50 AM   #9
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Werewolf
@Oneshot

Ah I see.......so being an "illegal" addon I reckon that noone knows where to find it then
Italian DWX, the Alfa Tau is much better than the half completed Russian Red Alert DWX mod imo.

Of course I don't know where to download it and that's why I sent you PM.
__________________
Castout is offline   Reply With Quote
Old 10-15-08, 07:22 AM   #10
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@Castout

Thanks mate I wanted to reply on your message, but your inbox is full so I cannot send to you
Werewolf is offline   Reply With Quote
Old 10-14-08, 04:10 PM   #11
GrayOwl
Soundman
 
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by OneShot
An illegal Addon with some "new" playable units ... tho not truly new as in the sense with all new interfaces and whatnot ... just the old stuff with a new 3d model and new db entries and as far as I understand one or two modified interfaces.
However, in original game from SCS - it is impossible to play. The weapon - does not fly there where it is sent by the player, all weapon practically too is identical - have the same sensor controls.
The aircraft does not fly and falls in water.
Any platform has no normal physics. Etc etc…

How it can have a name “Simulator” - if you will put in a database for the weapon his normal parameters - it ceases to work!

SCS really have sold to us not game and its Beta-version.
Unless they did not know what the game consists of one only of bugs?

In addition –Reinforce Alert- have removed many these "nursery of the bug" and as the silly algorithm of the original doctrines is completely altered.

And besides - is added hundreds AI of units (similarity SCX-2 mod)
__________________
-+= I the ocean hunter, and I am dangerous =+-
*** Kalashnikov - the best ***
GrayOwl is offline   Reply With Quote
Old 10-22-08, 01:14 AM   #12
Apocal
Navy Dude
 
Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
I really am at a loss to understand how the sim market failed so badly. The PC had so much potential and it's been wasted on FPSs.
I have two theories on that:

A) There was no failure per se. Sims as a genre simply failed to grow in comparison to FPS and RTS games. As those games became more popular, they raised the bar in terms of capital required to produce a marketable, profitable game so sims by and large were pushed out of the market.

B) Alternatively, the sim genre shot it's collective foot off by increasing realism and decreasing accessibility to the games. Essentially, the only people who could expect to be proficient at the game were those who'd played the previous iteration or invested dozens of hours learning. Most people are not going to stick with a game that requires hours of study. And the era of electronic manuals didn't help either.

Intertwined in all this is the fact that many FPS and RTS games legitimately did better at what they set out to do. I think we can all think of a couple of supposedly world-beater sims that fell flat on their face in implementation *cough* WW2OL *cough*.

Seriously, I think that the fact that WW2OL is still around is more a testament to the popularity of WW2 movies after "Saving Private Ryan" than any of it's own entertainment merits.
Apocal is offline   Reply With Quote
Old 10-22-08, 10:01 AM   #13
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Apocal

B) Alternatively, the sim genre shot it's collective foot off by increasing realism and decreasing accessibility to the games. Essentially, the only people who could expect to be proficient at the game were those who'd played the previous iteration or invested dozens of hours learning.
Um, that's what makes a sim a sim.
__________________
Molon Labe is offline   Reply With Quote
Old 10-22-08, 10:46 AM   #14
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Apocal

B) Alternatively, the sim genre shot it's collective foot off by increasing realism and decreasing accessibility to the games. Essentially, the only people who could expect to be proficient at the game were those who'd played the previous iteration or invested dozens of hours learning.
Um, that's what makes a sim a sim.
The options open to us are 2 : embrace the freeware/opensource development that frees us from economic/demographic constraints (look at the success of Orbiter, a real simulator not a game), even ComSubSim looks very promising.
Or else prepare to pay hundreds of $ for a simulation on a per episode basis as will be the case for fighter ops/steel beasts pro etc...
goldorak is offline   Reply With Quote
Old 10-22-08, 08:45 PM   #15
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by goldorak
The options open to us are 2 : embrace the freeware/opensource development that frees us from economic/demographic constraints (look at the success of Orbiter, a real simulator not a game), even ComSubSim looks very promising.
Or else prepare to pay hundreds of $ for a simulation on a per episode basis as will be the case for fighter ops/steel beasts pro etc...
I prefer the second. But it must be good.

Open source is not going to cut it. The people have RL responsibilities that they need to attend to.

So Sonalysts make us a less than $200.00 naval warfare sim which is GOOD.
__________________
Castout is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.