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Old 09-21-08, 11:37 PM   #1
Nicolas
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I dock like Reece, if im happy with the patrol. and if i have time. I like going to port and park the sub there with the music and that. Usually i go flank until near the dock and then back emergency. Only once i crashed to the wall
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Old 09-22-08, 07:18 AM   #2
Pisces
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I go dockside where I started the patrol and close enough to throw mooring lines. Except if it's night, then I'm not as confident and punch out when my uboot is infront but not inside the dock/penn.
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Old 09-22-08, 08:11 AM   #3
meduza
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Isn't there a bug in SHIII causing you to lose all the tonage and renown if you end your patrol near the starting point? :hmm:
I think I remember reading about it on this forum...
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Old 09-22-08, 12:14 PM   #4
Pisces
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Quote:
Originally Posted by meduza
Isn't there a bug in SHIII causing you to lose all the tonage and renown if you end your patrol near the starting point? :hmm:
I think I remember reading about it on this forum...
Maybe , but not on my watch sofar.
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Old 09-22-08, 12:38 PM   #5
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Has never happened to me.

But I have a question.

If in a Single Mission and you complete or not and go to friendly port can you get refueled and supplied with torps and continue ?
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Old 09-25-08, 06:09 PM   #6
FIREWALL
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Quote:
Originally Posted by FIREWALL
Has never happened to me.

But I have a question.

If in a Single Mission and you complete or not and go to friendly port can you get refueled and supplied with torps and continue ?
It's been a few days without an answer so I'll try again
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Old 09-25-08, 08:32 PM   #7
Sailor Steve
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I use single missions to practice with. Why would you want to do that?

My answer, obviously, is "I don't know".
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Old 09-22-08, 06:31 PM   #8
meduza
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Quote:
Originally Posted by meduza
Isn't there a bug in SHIII causing you to lose all the tonage and renown if you end your patrol near the starting point? :hmm:
I think I remember reading about it on this forum...
Hmm, I searched the forum and couldn't find anything about it. I guess my mind played tricks on me . And no, I haven't been drinking :rotfl:

Anyway, I don't quite dock my boat, but I usually sail into the port and enjoy the view, and safety of the friendly waters. Entering the port gives me a sense I accomplished something - if nothing else, staying alive.

Sometimes I end the patrol in front of the port, but I never "teleport" myself home from half across the ocean.
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Old 09-22-08, 08:31 PM   #9
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Well part of a patrol is the scenery! The distant foggy hills & trees, the waves, the sound of the wind, sunrise & sunset, at times I feel that I'm really there, and if it's been a good patrol I just have to go back, dock, & see the cheering crowd, and the nurses!
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Old 09-23-08, 04:34 AM   #10
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Don't forget those flakgun target-practise drones. ... But environmetalists might call them seagulls instead.
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Old 09-25-08, 08:40 PM   #11
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Quote:
Originally Posted by Pisces
Don't forget those flakgun target-practise drones. ... But environmetalists might call them seagulls instead.
Can you actually shoot them? It would be hilarious if you could!
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Old 09-26-08, 09:08 PM   #12
SeaWolf U-57
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Quote:
Originally Posted by meduza
Isn't there a bug in SHIII causing you to lose all the tonage and renown if you end your patrol near the starting point? :hmm:
I think I remember reading about it on this forum...
yes that has happend to me when i have returned to dock
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Old 09-27-08, 09:06 AM   #13
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Fellow 100% Reprobates,

So far I have been able to dock my boat inside a pen after 19 patrols with no bug BUT with that said, interestingly I found this '25km' note and the sum total of 'settings' on wiki and paste here:

Please note that when playing at 100% Realism, you must return to base by keeping enough fuel in store to traverse back to within 25km of your home port. Once you are within 25km, press Escape and select the option to "Dock at [Port]".
  • Limited batteries - When selected, the batteries that power your sub's electric engines are limited. This, in turn, limits the amount of time you can stay submerged before the batteries must be recharged. (5%)
  • Limited compressed air - When selected, your sub uses an amount of compressed air to suface, blowing air to the ballast tanks. If you exhaust your supply, you will no longer be able to surface again. You must surface your sub periodically to resupply your sub with compressed air. Also if your compressor is damaged no more compressed-air will be available. (1%)
  • Limited O2 - When selected, you must surface your sub periodically to resupply your sub with fresh air. (6%)
  • Limited fuel - When selected, your sub has limited fuel, and, therefore, limited range. You must return to base before your fuel supply is exhausted. There are no refueling subs in the game. You will get a warning during a patrol when you have used 50% of your fuel. (6%)
  • Realistic vulnerability - When selected, your sub is more easily damaged. (5%)
  • Realistic repair time - When selected, damage repairs will take longer. (8%)
  • Realistic ship sinking time - When selected, ships that you attack will take longer to sink. (2%)
  • Manual targeting system - When selected, you must enter the appropriate information into the TDC when firing torpedoes. You can not simply point the UZO or periscope at a target and fire. You can still request a solution from your Weapons Officer, unless the No Weapons Officer assistance option below is also disabled. (15%)
  • No map contact update - When selected, hydrophone and visual contacts will not appear on the navigation map. Radio contacts, however, will periodically appear on the map. (12%)
  • Realistics sensors - When selected, the effectiveness of your hydrophones and radar is reduced. (6%)
  • Dud torpedoes - When selected, your torpedoes will periodically malfunction. Malfunctioning torpedoes may either detonate too early, or not detonate at all. (4%)
  • Realistic reload - When selected, it will take a considerable amount of time to reload your torpedo tubes. (6%)
  • No event camera - When selected, the event camera is disabled. You will not see special events such as torpedo impacts or ships sinking. (3%)
  • No external view - When selected, the external camera (hotkey F12) is disabled. (8%)
  • No stabilize view - When selected, your targeting optics (ie. the UZO or the attack periscope) will bob realistically on the waves. This will make targeting in rough seas much more difficult. (5%)
  • No noise meter - When selected, the noise meter, which gives an indication of how detectable your u-boat is at the moment, will be disabled. (2%)
  • No Weapon Officer assistance - When selected, the Weapon Officer will not identify targets or calculate firing solutions for you. You must determine range, speed, and AOB by yourself. (6%)
Retrieved from "http://mysh3.info/shiii/index.php?title=Realism_Settings"
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Old 09-22-08, 12:40 PM   #14
Sailor Steve
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Quote:
Originally Posted by Nicolas
I dock like Reece, if im happy with the patrol. and if i have time. I like going to port and park the sub there with the music and that. Usually i go flank until near the dock and then back emergency. Only once i crashed to the wall


I always pull into the pier with the pretty nurses. I go in bow first, figuring that the dockyard guys get paid to park the boat in the pen for me.

I'm a stickler for maritime law, though, so I never go faster than five knots when inside the lighthouse barrier, and never approach or leave the dock at more than one knot.
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Old 09-25-08, 05:45 PM   #15
Nicolas
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Quote:
Originally Posted by Sailor Steve
I'm a stickler for maritime law, though, so I never go faster than five knots when inside the lighthouse barrier, and never approach or leave the dock at more than one knot.
I know, in real will probably be a crash, because a back emegency can desestabilize the ship to one side or the other, very scary to see a wall coming onboard a ship: I have a sunfish (like a laser) and i dont would like to smash it to port or other anchored boats
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