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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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WOW!!! It will be *******in awesome!!!
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#2 |
Navy Seal
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An event this awesome in the U-Boat field might even push the Fleet Boat guys to a new level. Would adding the torpedo room have any effect at all on game playability? Could frame rates suffer and the control response slow from that? Hopefully, since it is a mostly static room, the answer will be no.
Tomi, that is beautiful work! Isn't it amazing how when us gameplay purists see a piece of "eyecandy" (pejorative term there! ![]() The submarine really will come to life with the completion of this project! Thank you Mikhayl and Tomi! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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Oh man! Those pics are awesome! If anyone were to model the engine room, one would have to animate the engine parts to make the scene convincing. Likely a big framerate hit, no?
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#4 | |
Eternal Patrol
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But, as with you, I see this and I start bouncing up and down in my chair and saying erudite things like "COOL!" "AWESOME!" and "WOWIEZOWIE!" This is indeed pretty amazing stuff.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seaman
![]() Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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Hi,
I am really happy that this project is now in the hands of such a great modeller :-) I never dared to hope that it would advance that quickly when I posted the request, as Mikhayls model was around quite some time before... And now it's looking so great, I can't wait to "enter" the torpedo-room in the game :-) Great work ![]() ![]() P.S.: Tomi, please check your PM :-) |
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Was meint ihr ???
Wer ist mutig, und integriert hier aniemierte Ketten, Ketten die schaukeln und sich bewegen . die Animation könnte ich machen , aber sie umzuwandeln und in die objekt daten zu integrieren , währe etwas für unseren Racerboy !!! What means it??? Who is courageously, and make animation for chain the swings and chain move. I could make the animation, but she to convert and into the object data integrate, lasts somewhat for our Racerboy!!! who helps for this great Mod !! ![]() ![]() |
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#7 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Skawsjer is the main name i can think of when it comes to the objects Data...
I wonder if he have some time to spend right now. :hmm: His advices anyhows would probably be welcomed.
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#8 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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why don't we get a partial mod going where you can go from the captain's cabin straight into this static room, via the open hatch and the "floating" mod (sorry if that's not what it is called!). It doesn't have to have any animation or even clever lighting or colouring or even proper 3d. It would be great to just be able to walk in there. That should motivate someone.
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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