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Old 09-11-08, 06:24 AM   #1
csengoi
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WOW!!! It will be *******in awesome!!!
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Old 09-11-08, 07:09 AM   #2
Rockin Robbins
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An event this awesome in the U-Boat field might even push the Fleet Boat guys to a new level. Would adding the torpedo room have any effect at all on game playability? Could frame rates suffer and the control response slow from that? Hopefully, since it is a mostly static room, the answer will be no.

Tomi, that is beautiful work! Isn't it amazing how when us gameplay purists see a piece of "eyecandy" (pejorative term there!) and we go all ga-ga? What a hypocrite I am! But it really makes my blood race. I can't wait to see that installed in the working U-Boat. And it makes me really receptive to an engine room too.

The submarine really will come to life with the completion of this project! Thank you Mikhayl and Tomi!
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Old 09-11-08, 10:37 AM   #3
skookum
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Oh man! Those pics are awesome! If anyone were to model the engine room, one would have to animate the engine parts to make the scene convincing. Likely a big framerate hit, no?
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Old 09-11-08, 11:05 AM   #4
Sailor Steve
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Quote:
Originally Posted by Rockin Robbins
Tomi, that is beautiful work! Isn't it amazing how when us gameplay purists see a piece of "eyecandy" (pejorative term there!) and we go all ga-ga? What a hypocrite I am! But it really makes my blood race. I can't wait to see that installed in the working U-Boat. And it makes me really receptive to an engine room too.
I'm just the same, only from a different direction. I've preferred SH3 and SH4 over the older games because I like the eyecandy/feel of sailing through the harbors; it makes me feel like I'm really there. On the other hand, I've argued against having extra rooms just because I considered it a waste of time when there were so many other things that need doing, such as fixing the horribly misplaced home ports.

But, as with you, I see this and I start bouncing up and down in my chair and saying erudite things like "COOL!" "AWESOME!" and "WOWIEZOWIE!"

This is indeed pretty amazing stuff.
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Old 09-11-08, 01:49 PM   #5
John_Doe_16
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Hi,

I am really happy that this project is now in the hands of such a great modeller :-) I never dared to hope that it would advance that quickly when I posted the request, as Mikhayls model was around quite some time before... And now it's looking so great, I can't wait to "enter" the torpedo-room in the game :-)

Great work

P.S.: Tomi, please check your PM :-)
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Old 09-11-08, 06:48 PM   #6
Tomi_099
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Default Ketten !!!

Was meint ihr ???
Wer ist mutig, und integriert hier aniemierte Ketten,
Ketten die schaukeln und sich bewegen .
die Animation könnte ich machen , aber sie umzuwandeln und in die objekt daten zu integrieren , währe etwas für unseren Racerboy !!!


What means it??? Who is courageously,

and make animation for chain the swings and chain move.
I could make the animation,
but she to convert and into the object data integrate,
lasts somewhat for our Racerboy!!!


who helps for this great Mod !!




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Old 09-12-08, 11:53 AM   #7
Will-Rommel
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Skawsjer is the main name i can think of when it comes to the objects Data...

I wonder if he have some time to spend right now. :hmm: His advices anyhows would probably be welcomed.
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Old 09-12-08, 05:13 PM   #8
bratwurstdimsum
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why don't we get a partial mod going where you can go from the captain's cabin straight into this static room, via the open hatch and the "floating" mod (sorry if that's not what it is called!). It doesn't have to have any animation or even clever lighting or colouring or even proper 3d. It would be great to just be able to walk in there. That should motivate someone.
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