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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Nav Map Sub Icon for OLC Ubermod 2.4.2
This mod puts the u-boat marker back on the Nav map leaving the ship contacts missing as intended with OLC Special requiring you to plot their course/location. My feeling is the navigator would have your u-boat's position marked at all times on the map so I made this for myself and figured I would put it out here for anyone who may want it. I have not tested this with all boats but it should work fine. Thanks to OLC for making such a wonderful mod! Enjoy! -Gairith ![]() 2500m ![]() 5000m ![]() 13km ![]() 25km D/L Link
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD Last edited by Gairith; 07-26-08 at 05:00 PM. |
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#2 |
Seaman
![]() Join Date: Jul 2005
Posts: 35
Downloads: 22
Uploads: 0
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Thanks a lot Gairith. I'm not sure if it was his intention to leave it out but none the less I like it!
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#3 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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lol thanks I was wondering what happened.:hmm:
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Still, a lot of people complained about it, so this should be appreciated Gairith. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#5 | ||
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#6 |
Gunner
![]() Join Date: Jul 2008
Posts: 100
Downloads: 0
Uploads: 0
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Thanks for the add on.
One thing I noticed with this is it'll mark not just your own sub but other submarines as well. Currently in an IXB - And I was departing from Lorient with this mod activated for the first time. I noticed a ton of circles all around the docs. I thought I remembered that this left other contacts unmarked as intended by OLC, so I was wondering why I was seeing stuff auto marked on my navmap... turns out it was friendly uboats, lol. ![]() Just FYI. Oh, and I'm not sure if this will auto mark enemy subs or not, I didn't make it out of port. There were so many marks on the map, clustered together, that I accidently rammed another uboat and went smashing into the pier. Killing 2 men and critically flooding. :rotfl:Reloaded and I'm off again. Hehe. That'll learn me to stop navigating out of the doc solely in navmap. ![]() Took a screenshot after reloading to show you what I mean: ![]() |
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#7 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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Installed and works like a dream.
![]() Thanks a lot. By the way, I installed the thin in midst of patrol. ![]()
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#8 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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This is what I really need...
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
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#9 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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![]() Quote:
This is what I really need... Is a big problem with turn on visualisation contacts on the nav map?
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sorry for my english... Kptlt. Franz Vuttke, U-702 ![]() |
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Is there a version of this mod that uses a circle instead of the dot for the submarine? I cant mark my subs location in that big black dot.
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#11 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Nobody???
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#12 |
Watch
![]() Join Date: Feb 2008
Location: France, on the Mediterranean sea
Posts: 24
Downloads: 81
Uploads: 0
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Hello Kaleuns,
Here is a workaround to get back your submarine's position IF you play in "No map updates" mod as I do: Open C:/program files/Ubisoft/SilentHunterIII/data/menu/cfg/maps.cfg and in [Map0] and [Map1] put SymbolZoom=10 instead of 500, and you'll have back the little submarine circle. You can also do this in the MODS/OLC GUI Special/data/menu/... before enabling the OLC GUI Special mod if you want this configuration back each time you disable and re-enable the OLC GUI instead... Of course, if you play with map updates enabled, you'll get back all the markings at any zoom level as well using this trick... Good hunt !!!
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GWX3.0, patched OLC Gold, Torpedo Damage Final 2, Debris & Lifeboats v4, SH3 Commander 3.2 100% realism, no map updates |
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