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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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are there any screenshots? i think some shots will be a good promotion...
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#2 |
Seaman
![]() Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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Yes, there are screenshots in the download that was posted earlier by Mikhayl... You can see them if you download it in the link he posted:
http://files.filefront.com/Interior+.../fileinfo.html In the file you can find the 3D-model along with lots of great screenshots... Unfortunately, I don't know how to upload them separately, but please take a look, they are absolutely stunning :-) EDIT: I just posted two screenshot-links in my initial post... Please, take a look :-) Last edited by John_Doe_16; 09-09-08 at 01:07 PM. |
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#3 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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I t would be awesome if someone would finish it!
And make one for all other types ![]() |
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#4 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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:hmm:
Hallo freunde, im Moment kann ich nicht auf den Filfront Ordner zugreifen, aber so wie ich das verstanden habe gibt es hier das 3D-Modell das nicht Texturiert ist. Ich bin schon zwar mitten in einem anderen Projekt aber das Interesse an den Torpedoraum Ist sehr groß. Falls sich noch kein interessant findet überlege ich, ob ich hier mitarbeite. Vielleicht darf ich hier Daving Duck aufrufen mitzumachen, um die Problematik der Lichter im Torpedoraum zu lösen. Allein deshalb weil ich unheimlich gerne mit diesen Mann zusammenarbeiten würde und wir uns dadurch viel zeit sparen. Ich würde eventuell den Raum noch erweitern weil wir hier die grundlegendsten Elemente sehen und mehr Details einbringen. Hello friends, for the moment cannot access I not the Filfront file, but as I understand we have the 3D-Modell , so we mast that Texturiert am here. I am already in the middle in another project however the interest to the torpedo area Is very large. If still none is interesting considers I whether I cooperate here. Perhaps I may Daving Duck call to go through, in order to solve the problem of the lights in the torpedo area. However because I would co-operate gladly with this man and we through it much time to save. I the area still would possibly extend because we the most fundamental saw here to see and more details bring in. Last edited by Tomi_099; 09-10-08 at 03:34 AM. |
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#5 |
Navy Seal
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Tomi, I am not an eyecandy man. I value gameplay over fancy graphics any day. But to look through the open forward hatch into a fully detailed and quality torpedo room would be amazing! I would download that instantly!
I believe that the important things are necessary but what captures players' imaginations are the little additions. I remember when Reflections on the Water came out and we all were suddenly captivated by the game that was feeling old already. Suddenly we felt like we were playing a new game. If you finish Mikhayl's engine room, you will have that kind of impact on U-Boats. Tomi, bin ich nicht ein eyecandy Mann. Ich gameplay phantastische übermäßiggraphiken des Wertes irgendein Tag. Aber, durch die geöffnete Vorwärtsluke in einen völlig ausführlichen und Qualitätstorpedoraum zu schauen würde erstaunlich sein! Ich würde den sofort downloaden! Ich glaube, daß die wichtigen Sachen notwendig sind, aber Phantasien welcher Sicherungen Spieler die kleinen Hinzufügung sind. Ich erinnere mich, an als Reflexionen auf dem Wasser herauskamen und alle wir plötzlich durch das Spiel fasziniert wurden, das bereits alt fühlte. Plötzlich glaubten wir, wie wir ein neues Spiel spielten. Wenn Sie Raum Maschine Mikhayls beenden, haben Sie diese Art der Auswirkung auf U-Boote. Translation courtesy of Hyperwords. Hope it doesn't embarrass me too badly. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Rockin Robbins
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#7 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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![]() ![]() Subsim.com rules! Keep pushing guys, and i hope that this is going to give mikhayl the motivation to work on this again! Looks like the project is on highway! ![]() Good job Tomi!
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#8 |
Stowaway
Posts: n/a
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Wow, that's beautiful.
Am I really going to have to move onto SH5 for mods? I feel it calling me.. Like a moth to a flame. Wimmern. Das ist. schön. Werde ich wirklich auf SH5 für mods umziehen müssen? Ich glaube es mich anrufend. Wie eine Motte zu einer Flamme . XD |
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