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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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KD |
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#2 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 919
Uploads: 12
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Sorry Koon,
Which Wake Mod? KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#3 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Ill have to look at my mods when I get home. At work till 630am PST...
![]() KD |
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#4 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 919
Uploads: 12
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![]() Quote:
It should look really good in game. KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#5 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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Ok KUrtz....
Longer wakes V1.0 for GWX. Most will tell you that adding anything not compatable with GWX 2.1 can break the game...but mine runs just fine with it in. If you search and cant find it drop me a PM and Ill wrap it up and send it to an email addy... ![]() KD |
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#6 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 919
Uploads: 12
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Cool Koondawg,
Thanks a lot Bud! ![]() KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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