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#1 |
Weps
![]() Join Date: May 2005
Posts: 369
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Sonar works fine. Which means barely at all, it gives you a crude tactical picture. Frankly the "lines" are a cheat, but then again you don't have a tracking party.
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#2 |
Hellas
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i think that you have missed the point ! i play sh3 with no map update (witch means that i haven't sonar lines at my navmap ! )
the point is that: when sonarman says for FIRST time 'long range' that means that the target must be exactly at 20km ( unless ....he is ...beaf ! ![]() a lot of testing shows me that the sonarman screams long range when he want and not when the target enters the circle with radious 20 km ! thats the broblem (see the hydrophone hunting tutorial by raduz and you will get the picture ....) privateer: thank you for that information....you think that the sonarman isn't beaf at last? |
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#3 | |
Weps
![]() Join Date: May 2005
Posts: 369
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Quote:
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#4 |
Hellas
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hello gainiac ,are we talking about the real life or about the game?
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#5 | |
Weps
![]() Join Date: May 2005
Posts: 369
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Quote:
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#6 |
Hellas
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well,in that case you have to accept that the behaviour of sonarman is ordered by some files.if that files orders sonarman to say 'long range' when the target enters 20km radious circle he has to do so....or is something wrong here (i agree in general lines with you but privateer gave us a good information.if the sensor values are randomized is there a way to set the probability at 100% to alert us when the target enters that circle?)
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#7 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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Quote:
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#8 | |
Sonar Guy
![]() Join Date: Jun 2008
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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If the hydro-operator says "long range" when the target crosses the exact 20km radius it would be a big spoiler and far away from reality. Range based on listening to soundlevel is everything but exact science. Too many variables. I allready have a problem with the hardcapped max range of 34km. If you hear it yourself, you know it is within that. If not, you can be sure nothing is within that range. The max range should extend out beyond the range a screw would be audible.
I disagree though that you would need to be in the hydrophone-shack all the time if you do the listening yourself. Just a quick listen and go about your business again. If you found something just head towards it or lead it some in the direction of the drifting sound. Checking again some 15-30 minutes later for a changing bearing and correct your course. But if you want to know a bit more about it's motion before sprinting towards it try this: http://www.subsim.com/radioroom/show...260#post875260 |
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#10 |
Hellas
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nirwana : you are absolutely right (nevermind about the reality so much,i don't think that sh3 'reads' all theese parameters)
pisces:yes i can hear it but sonarman is silence (sometimes don't inform me if something get's in sonar's area - circle with radius 34km,i think that this is another broblem that must be solved.i understand that it depends about too many parameters as nirwana said) i am saying that i must be always at sonar room(to be more exact i mean to order sonarman to give me report) because i want to 'catch' the moment that he will say for first time 'long range' or 'medium range'...(medium range means,at least at my settings, circle with 8km radius)thank you for the link you gave.it seams very interesting and will look at it with attention thank you all and sorry if sometimes i get monotone... |
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#11 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Hi, interesting discussion, I toke a look in Sensor.dat by using SH3ditor. Following are what about GHG/KDB hydrophones parameters:
GHG SensorType=Hydrophone PreciseRange=0 MaxRange=25000 (There are also GHG_9 and GHG_2 at 20000 in the Dat file) MinHeight=-300 MaxHeight=0,0 MinSensorHeight=-500 MaxSensorHeight=-3 Surface=0,0 RPMDetLevel=0,25 SweepPeriod=30 SweepArc=16 ProbInsideArc=0,95 Revolving=False SkipSweep=True Bearing(..)=2/150;210/350 KDB SensorType=Hydrophone PreciseRange=0 MaxRange=25000 (There are also a KDBtype9 at 20000 in the Dat file) MinHeight=-300 MaxHeight=0,0 MinSensorHeight=-500 MaxSensorHeight=-3 Surface=0,0 RPMDetLevel=0,25 SweepPeriod=30 SweepArc=16 ProbInsideArc=0,95 Revolving=True SkipSweep=True Bearing(..)=0/160;200/360 This is what i found in CFG files: ;Hydrophone Hydrophone range factor=1 Hydrophone fog factor=0 Hydrophone light factor=0 Hydrophone waves factor=0.2 Hydrophone speed factor=0.5 Hydrophone enemy speed=0 Hydrophone aspect=0 Hydrophone noise factor=0.4 Hydrophone sensor height factor=0 Hydrophone already tracking modifier=20 ;[detection probability modifier] Hydrophone decay time=150 ;[>0] already tracking bonus decay, in seconds Hydrophone uses crew efficiency=true ;[true or false] We can try to increase MaxRange up to 35000m and let see in the operator can hear a contact at this distance. Or we can modify the ProbInsideArc (the Detection probability inside the sweep arc.). Also note that "hydrophone uses crew efficiency"=true. |
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#12 | |
Hellas
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rubini had tried to do something about that but no more news till today (see that thread: [REL]Visual and Hydrophone detection issue: a new workaround ) i 'll try your suggestion and i 'll informe you if i have had any luck ! (my knowledge at editing files is very low and rubini saying that it is difficult i have to accept it....) thank you for your time,greetings |
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