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Old 09-03-08, 06:38 AM   #1
PFK
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Default Mark 10 vs Mark 14

Hi all just new to the game.I notice that on first patrol I got a mix of Mark 10 and mark 14 torpedoes. I see historically the Mark 10 seems to be a WW1 vintage. Has anyone noticed a difference between them in combat?
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Old 09-03-08, 08:03 AM   #2
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Welcome to the boards!
Mk 10 is slower and has got less range than the Mk 14's but it's got a better functioning detonator.
Err, which subtype, which base and what mod are you playing with? Mixed loadouts are a bit strange in stock-game.
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Old 09-03-08, 08:16 AM   #3
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To tell the truth,from the ranges I shoot at ( usually close) ..I haven't seen much performance difference ,in game ,between the 10,the 14 ,or the 23... they all hit, they all explode ..mostly... depends on mod and difficulty setting you choose , and they all sink the target..


Good to see another new hand.....welcome aboard ...enjoy your stay...
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Old 09-03-08, 08:32 AM   #4
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WELCOME ABOARD!
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Old 09-03-08, 08:58 AM   #5
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Quote:
Originally Posted by gmuno
Welcome to the boards!
Mk 10 is slower and has got less range than the Mk 14's but it's got a better functioning detonator.
Err, which subtype, which base and what mod are you playing with? Mixed loadouts are a bit strange in stock-game.

USS Gar from Pearl Harbour ; there was a couple of 10's in the loadout
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Old 09-03-08, 09:25 AM   #6
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First of all welcome to sub sim...

Sending you out with a 'mix' is a bit unusual but not a big deal really.

As said before the only differences are speed and range, the yield should be different as well but I dont really know if that is modeled.

I dident know that the 10's detonators are more reliable and that may be well worth considering. (See my post about 6 duds).

Frankly Ive been loading up with 14's and shoving off without even thinking about 10's.
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Old 09-03-08, 12:58 PM   #7
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If your actualy going to try for keel shots I would stick with the mk10s they keep set depth way better and less chance for duds than 14s but if your just letting them loose at 2m close to 90degrees keep the 14s for the better warheads. If I remeber mk10s are +-1.2 meters and mark 14s are +-3.2 meters.

Personally I keep nothing but mk10s in my aft tubes for taking out destroyers with reliable keel shots when there chasing me down.

There are some threads on the forum for exact warhead potential, depth probs, and dud chances for each of the different torps.
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Old 09-03-08, 02:41 PM   #8
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Here's a thead that explains all the torpedos http://forums.ubi.com/eve/forums?a=t...5&r=7161042965
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Old 09-03-08, 04:48 PM   #9
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Wow.. somebody went through the torpedo related files with a fine tooth comb...

That is about as much as anyone could ever want to know on the subject I suspect.

I saw the data was from V1.2....I suppose most or all still is valid through 1.5?...wonder how much has been changed by mods?



This caught my eye:

Quote:
shoot in calm sees...(sic)
Is that wishful thinking or what???....


Another;

Quote:
Premature torpedo detonations
Premature detonations depend exclusively on the torpedo type, time period and state of the sea (waves). In rough seas, look for up to 60% prematures, while in calm seas this value drops significantly.
Now seriously..this one concerns me. I haven't seen a premature detonation in a long, long time..maybe a couple of versions back now that I think about it.

I wonder why they would have stopped? I play with DUDs Enabled
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Old 09-03-08, 05:10 PM   #10
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Quote:
Originally Posted by Seminole
Now seriously..this one concerns me. I haven't seen a premature detonation in a long, long time..maybe a couple of versions back now that I think about it.

I wonder why they would have stopped? I play with DUDs Enabled
When I was using auto-lock, I was seeing pre-dets. about every 3rd or 4th torpedo. Now that I'm using TMO/RSRD and manual targeting, I'm seeing a pre-det very seldom.

Don't know if either one of these, the mods or the auto-lock, have anything to do with it, or if it is just because I am later in the war.
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Old 09-03-08, 06:11 PM   #11
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The premature detonations have calmed down in the patches but dud chances and depth keeping probs are still there as far as I can tell.
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Old 09-03-08, 07:52 PM   #12
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Ive had a few premies with RFB installed.

Usually yes under the conditions described.
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Old 09-03-08, 08:26 PM   #13
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In SH4 I prefer the Mark 14's.

Due to early war torpedo shortages it would not be unusual to see Mark 10's on a fleet boat.

In addition to this RW information:
http://www.navweaps.com/Weapons/WTUS_WWII.htm

Mark 10: Range: 3,500 yards at 36 knots
Explosive Charge: 497 lbs. T.N.T. - Later improved to 485 lbs. Torpex

Mark 14: Range: 4,500 yards at 46 knots / 9,000 yards at 31 knots
Explosive Charge: 507 lbs. T.N.T. - Later improved to 668 lbs. Torpex

Happy Hunting!

Art
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Old 09-03-08, 08:57 PM   #14
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Quote:
Originally Posted by aanker
Mark 10: Range: 3,500 yards at 36 knots
Explosive Charge: 497 lbs. T.N.T. - Later improved to 485 lbs. Torpex

Mark 14: Range: 4,500 yards at 46 knots / 9,000 yards at 31 knots
Explosive Charge: 507 lbs. T.N.T. - Later improved to 668 lbs. Torpex

Happy Hunting!

Art
Given I hardly ever take a shot out side of 3,000 yards im not seeing a whole of diference here.

I tried a few mark 10's tonight with good results. I'll be keepint some on board from now on.

Thanks
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Old 09-04-08, 06:24 PM   #15
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For me the difference is that the mark 10s actually work.

It's because I'm using RFB, but with a "perfect" solution (90deg) and torp set to high speed, I see ~75% duds. Mark 10s, 0% duds (up untill now). I never use the mag. pistol, it's bad enough as it is. Knowing how to use the mark 14s (slow speed and glancing angles) and using them that way makes them somewhat reliable at best. I've wasted tons of mark 14s in trying to finish of a crippled, stationary target. So for that purpose I always carry a couple of mark 10s.

Again, this is with RFB. In stock you would probably only notice a slight decrease in duds with the mark 10 (apart from the obvious difference in range and speed).
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