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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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He might but I think he is going to convert the GWX sh3 ships to Sh4.
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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And as GWX are going to be using those ships themselves ................. But I wish you luck whatever units you end up using Sounds promising ![]() |
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#3 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I first need to know which ships are in GWX3, then I will choose them PM privateer for permission. I will fix the crew bridge problem. The H-39 will be here. I might make the H-44. After I finish this mod I will work on my Royal Navy Mod. All my mods; The Hilfskreuzer and AMC mod, The Kriegsmarine Mod, and my Royal Navy mod will be released on my birthday(November 24) if everything goes to plan.
I do need some help with skinners. If anyone can do this please PM ASAP!! EDIT: It will not work with OM this is a completely new mod, NO SUBMARINES!! |
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#4 |
Chief of the Boat
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GWX3 ? :hmm:
Your time scales.....November....2008 ? Even if permission were given.....IMO is extremely optimistic. |
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#5 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I dont know if ill use GWX ships anymore. November 24 2008 is my ETA for the testing version at least
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well I wish you luck
Tis a lot of work in a couple of months On your own ![]() ![]() |
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#8 | ||
Navy Seal
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![]() Why would you assume that he is "appropriating" GWX ships from SH3 and importing them? Could it just be possible that ivank is a capable 3D modder with the ability and inclination to do this himself? Permission is not needed for ships not used. Privateer will not be consulted, although Privateer may wish to consult with ivank and Gotmilk after he sees their work. (you might also notice that Privateer did not pop in with such an accusation. He knows it is not necessary or appropriate) A little less hairtrigger sensitivity (and a little more work getting GWX4 assembled ![]() Please be assured that no GWX sips will be harmed during the production of ivank's mod. ![]() The GW people are dead on target when it comes to 3D modelers though. There are plenty of computer wizards--precious few artists and even fewer competent technical artists who know how to work with 3D software. These people name their own ticket and privateer is right: they don't think of SH4 modding for free as career enhancing. What Ivank has produced so far belies his modesty about his abilities. I think his ships so far are breathtaking! Ivank, heed GWX advice on release dates though. They have experience doing very similar tasks. Here's hoping he has success in finding some 3D modeling talent. GW deserves to have worthy competition. Competition properly self-moderated works to everyone's benefit by putting everybody at their highest levels. We are at the beginning of the process of seeing what SH4 is really capable of doing. I can't wait to see what all who have posted in this thread produce!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 09-10-08 at 08:10 AM. |
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#9 | |
Navy Seal
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![]() Other than that I'm alert and aware! Full speed ahead. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thank you Robbin for the support as a modeler but Im not that good! I can do alot but ships and subs are not my modeling best! while I want to go to school for naval architecture, im not ready to make such models
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#11 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Mikhayl's 100% right there. It's very rare to see someone pick up a modelling request, as most modders mod what is personally interesting to them. To spend countless hours slaving over a hot model, needs some form of personal investment. It's also fairly recent that S3D was able to import the models created with all the features the SH4 engine could handle, so there will also be a bit of a technology lag.
If you download 3DS Max, which is free for a month's trial, there are plenty of very useful tutorials included within. You can contruct a P-38 lightning from scratch using a 3 view plan and set materials, including transparent glass. That's a great grounding in what you need. Baking occlusion maps and making a normal map for a low polygon model might take a bit longer to learn, but no one will mind the wait. As Mikhayl says if you ask specific questions, you'll get specific answers. General questions don't tend to get responses because they are much harder to answer. Subsim helps those that help themselves ![]()
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#12 |
Stowaway
Posts: n/a
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There are, infact, very few moddlers working in SH4 or SH3!
Most, as I said before, kit bash. Not only that has an effect, but there are technical issues. Do a Normals in any program you wish. Tell me what happens? ![]() I already know the answer!! ![]() |
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