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#1 |
Navy Seal
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That would be kinda hard to simulate when the startegic game is turn-based and each turn takes 1-2 years, wouldn't it?
They couldn't do something like this even if they wanted to
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I didn't realize the strat game was so long. Wow. Another reason I won't be playing this. I'm all for turn-based, board/miniatures grognard that I am, but even 1 year is too long for any sort of meaningful game that involves combat at all. 1-3 months per turn, maybe. Even 6 months is OK but coarse. Diplomacy was a simple game, after all.
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#3 |
Navy Seal
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Well, thinking about it, I don't know how long it will take, Medieval II was 2 years a turn, but this will probably be shorter (11th-15th century as opposed to 18th-19th centuries), so I don't know how long the turns will take
If the turns are shorter (3 months or so), putting a random factor on how far exactly ships will travel down the path you gave them might be the best idea
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#4 |
Commodore
![]() Join Date: May 2006
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What i want to know is how the capital ships of the different navies will be used in game. The total war series has never really used unique units. All the men would be generic and their loss wouldn't mean anything. With ships however we would have the famous capital ships like HMS victory and Le Redoutable. Would such ships be available to us or will we just be using generic ships that if lost would be simple to replace.
I hope its alot harder to build ships in this game. I also hope first rate ships cost a hell of alot of money and have some sort of strict cap on how many you could have. I also hope it takes alot of time to build these. It would be stupid if they had a system like the other games when you could build a whole fleet in one turn. ![]()
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#5 |
Navy Seal
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Caps on how many First Rates you can build - NO!, there weren't any in real life so there shouldn't be any here, the only cap there should be is the fact that building those is a huge money and resource hog (Well, they were in real life)
I think the most plausible naming solution for ships would be to have a list of names for the different types of ships and have the game assign them automatically (A sunken or broken up ship's name goes back in the list), kinda like in Victoria (It would suck very much if all ships are named the same)
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#6 |
Commodore
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"the only cap there should be is the fact that building those is a huge money and resource hog"
That is what i am getting at ![]() Ok a cap would be a bit stupid but what i don't want to see is a country poring out 200 first rate ships per turn because they have the money. Do we know yet how much variation there will be between countries navies? From what the bloke said in one of the interviews there are something like 25 different ship types. That includes steam ships so im not sure how much variation we will get ![]()
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#7 |
Navy Seal
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If he refers to the ship types (Different types of SoLs, Frigates, Sloops-of-War), there shouldn't really be that much of a problem as most ships of those types were essentially identical except for some minor stuff, like the gun types (A British 74-gun Third Rate and a French 74-gun Third Rate are both 4-masted Full-rigged ships with 74 guns, aren't they?)
Hell, the British even copied the Téméraire's design in 1793 Though I hope they have several different models and slightly different stats for each ship type and nation, so ships don't look and play exactly the same
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