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Old 09-01-08, 07:10 PM   #1
onelifecrisis
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Quote:
Originally Posted by Pisces
Did you know you can use the original 1.2.6 Gui instead of the Gui Special. It causes some esthetical things of the OLCE to not work anymore. But honestly, I can't tell the difference. Which no doubt says more about my observing skills.
Apart from the 'esthetical' rendering of the waves (which has quite an impact on gameplay IMO) the "Realistic Map Contact Updates" are the biggest difference between OLC GUI Special and OLC GUI 1.2.6.

Quote:
Originally Posted by Pisces
Personally, I still find the AOB finder wheels to be too bright for use in the night. I can't see squat in the dark because of it.
Do you mean the "light" version in 1.2.6, or the dark one?
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Old 09-02-08, 01:58 AM   #2
Pisces
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Pisces
Did you know you can use the original 1.2.6 Gui instead of the Gui Special. It causes some esthetical things of the OLCE to not work anymore. But honestly, I can't tell the difference. Which no doubt says more about my observing skills.
Apart from the 'esthetical' rendering of the waves (which has quite an impact on gameplay IMO) the "Realistic Map Contact Updates" are the biggest difference between OLC GUI Special and OLC GUI 1.2.6.

Quote:
Originally Posted by Pisces
Personally, I still find the AOB finder wheels to be too bright for use in the night. I can't see squat in the dark because of it.
Do you mean the "light" version in 1.2.6, or the dark one?
I knew there was something else too but didn't ring a bell.

I have the 1.2.6 dark-files enabled after the core files. I also turned down my graphicscard contrast and brightness. I think it blinds me because it's such a large area and very near the dark view area. So I hope the particular TGA files are easy to darken once more. (once back in port)
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Old 09-02-08, 06:29 AM   #3
Darkbluesky
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Thanks for reply. So..there is no simple solution for the not-darkened version? If it is something I could do, I would like to try it even if it is a bit "hardcore"...

I don't like the lack of two levels of zoom, but I like ot see the sea waves at full scale, and not a flat sea, so I think I'll try to use the Special version if I can't get rid of the dark look.

BTW and a little OT, I am still dreamning with the WAC3.0 sea seeing through the scope of OLC Special and GWX, I wonder if HanSolo would release and standalone version of its sea/environment...
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Old 09-02-08, 06:50 AM   #4
onelifecrisis
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Originally Posted by Darkbluesky
BTW and a little OT, I am still dreamning with the WAC3.0 sea seeing through the scope of OLC Special and GWX, I wonder if HanSolo would release and standalone version of its sea/environment...
Not that OT - the new WAC env is partly based on OLCE.
http://hansolo78.2page.de/versions_99083598.html
Though I must say, hansolo has done some amazing work on it!

The nice wave effect in WAC is achieved easily if you want to DIY. Just open the OLCE2 scene.dat in S3D and find a value called choppywave. By default it is set to 0.03. Change it to 0.04, or even 0.05, and see the difference.

This is a setting I played around with for OLCE2, but I left it at 0.03 in the end because (1) it causes some graphical artifacts in some weather conditions and (2) it affects wave heights and shapes, which in turn affects surface physics and sinking physics in GWX. But when I say it "affects" things, its not the same as saying it "breaks" things, i.e. everything will basically still work if you change choppywave, so try it out.
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Old 09-02-08, 07:45 AM   #5
Darkbluesky
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Darkbluesky
BTW and a little OT, I am still dreamning with the WAC3.0 sea seeing through the scope of OLC Special and GWX, I wonder if HanSolo would release and standalone version of its sea/environment...
Not that OT - the new WAC env is partly based on OLCE.
http://hansolo78.2page.de/versions_99083598.html
Though I must say, hansolo has done some amazing work on it!

The nice wave effect in WAC is achieved easily if you want to DIY. Just open the OLCE2 scene.dat in S3D and find a value called choppywave. By default it is set to 0.03. Change it to 0.04, or even 0.05, and see the difference.

This is a setting I played around with for OLCE2, but I left it at 0.03 in the end because (1) it causes some graphical artifacts in some weather conditions and (2) it affects wave heights and shapes, which in turn affects surface physics and sinking physics in GWX. But when I say it "affects" things, its not the same as saying it "breaks" things, i.e. everything will basically still work if you change choppywave, so try it out.
Thank you very much. Sure I'll try!, although I guess he has changed also some textures and colors, in order to make the sea so realistic (even more than in OLEC, IMHO, which is already a very nice/real env) as seen in his mod (?).

BTW, in my last post I did a typo:

"I don't like the lack of two levels of zoom, but I like to see the sea waves at full scale, and not a flat sea, so I think I'll try to use the Special version if I can (instead of can't ) get rid of the dark look. "
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Old 09-02-08, 08:01 AM   #6
onelifecrisis
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Quote:
Originally Posted by Darkbluesky
Thank you very much. Sure I'll try!, although I guess he has changed also some textures and colors, in order to make the sea so realistic (even more than in OLEC, IMHO, which is already a very nice/real env) as seen in his mod (?).

BTW, in my last post I did a typo:

"I don't like the lack of two levels of zoom, but I like to see the sea waves at full scale, and not a flat sea, so I think I'll try to use the Special version if I can (instead of can't ) get rid of the dark look. "
Yes, han did a great deal of work on it. The WAC3 sunlit daytime environment sometimes looks much better than OLCE2 even to me. I get a bit jealous!

Regarding light/dark:
Some things in OLC GUI Special are darkened simply by using darker TGA images for them. Others are darkened by adding a semi-transparent black layer over the top. I won't go into the reasons why but these were not whimsical decisions. Anyway, the simplest way to brighten things up would be to go through every TGA in the mod and:
1) Leave "undarkened" images alone.
2) Double the brightness of the darkened images.
3) Make all the semi-transparent black layers into fully-transparent layers.

That should do the trick.
But if you like the ubermod and stick with it, I'd wager that sooner or later you'll want that dark GUI back.
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Old 09-02-08, 12:21 PM   #7
Darkbluesky
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Thanks for your answer. Yes really WAC3.0 env is really good

Thanks for your hints. I'll try them too, and maybe yes, you have reason, maybe I'll come back to the darkened one, but for the moment I'll go with a lightener version.

Tx!
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