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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Glad you like it. I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#17 | |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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![]() Yes. I mean when you have already saved career files. Rgr! As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict |
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#18 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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As for the range, I am putting in an UZO as suggested by Webster, so you can estimate range, or if you have map contact showing, you can estimate range there, but not very accurate. I am also working on more magnigication for the gun scope, but I've had trouble with the "optical" on my machine. I think it is the scroll wheel on my mouse, I am going to try a different mouse. Some other can use the magnification without problem. I'll upload an update when I get them in. The Uzo is not difficult, but the magnification may be if I can't test it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#19 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.
Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career. ![]() But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable. |
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#20 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I don't know what the trouble is Walter but I seem to be making a mistake somewhere and I can't find it. Asked for help a couple times but no response. My ships work fine it single missions but won't go into career. The same for the Japanese ones. So whatever I am doing wrong is wrong on all the ships. It's probably something right in front of my eyes but I'm not seeing it. They do the same thing, they start the career, get assigned a base, I can add crew and torps and check the equipment then I click the map and get assigned a mission. But when I hit start on the mission it crashes. You commented on making proper readjustments to the upc, did you see something? Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#21 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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I think i found the reason to the Desktop Crash. You dont have the necessary UnitParts file, also a proper file to display a "fake" conning file should bypass the CTD crash. most other playable ships i have seen have a conning tower file that fools the game..
Im not skilled to make a conning tower, even invisible one out of nowhere... Soo... UnitpartsX (X = some number) USS_Brooklyn.upc is necessary along with Data/Objects/Conningtower USS_Brooklyn or so is needed to make it campaing playable.. No other idea here ![]() |
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#22 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I do appreciate you trying. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#23 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Well, i havent given up yet. Though it may look like it, i'll try to get this working and hopefully it should go without crashed.. I still remember my crashes when using the Fubuki DD, always on Feb 26th, 1300 CTD. Still havent managed to root that one out but since there is few other ship mods that go without crashes..
Went bit off but whatever. |
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#24 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#25 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Cool, I like this mod. You dont rule the ocean, and you dont get killed with one bomb.
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Task Force industries "Taking control of the world, one mind at a time" |
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#26 |
Stowaway
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one suggestion, or request i have is the bridge seems way way too dark for me.
i use stock setting for grafics and its so dark i can barely see the interior walls of the bridge when i look around. its like its night time during the day. i dont know if its the game or the mod but is there a way to make the bridge more visable when looking around inside it? i would not want to do it by changing the games video settings so i was hoping it was a texture file you could lighten up on the darkness. |
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#27 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#28 | |
Stowaway
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ps- have you tried a generic post on the bridge darkness on playable ships? since it seems its not ship specific, a general type help post might get more response and a solution. |
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#29 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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sorry but i love the bb's
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#30 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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