SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-01-08, 02:58 AM   #1
Demon777
Medic
 
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
Default

When getting into action, the only turret that will fire shells would be the playable one, I
suppose? Others will make no fire at all, even by AI?

P.S. Great job Peabody, THANKS for a wonderful cruiser!
Demon777 is offline   Reply With Quote
Old 09-01-08, 11:18 AM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Demon777
When getting into action, the only turret that will fire shells would be the playable one, I
suppose? Others will make no fire at all, even by AI?

P.S. Great job Peabody, THANKS for a wonderful cruiser!
All the guns fire. If you get a popup screen like "Warship Spotted" select Engage. If you don't get the screen, you are probably not close enough. You can either select the deckgun and click the man the deck gun icon and fire at will icon. (same for the AA) or you can put them at Battlestations and they will man the guns, then give them the "fire at will" command. They will start firing when you are within range. If it is very foggy or raining, you may have to use the binoculars to find the ship and hit the spacebar to select it. A yellow marker will appear on your target. You may lose contact and have to repeat this in bad weather.

Make sure you do 'fire at will' for both deckguns and AA (flak) in case a plane comes over, although you usually get a screen when a plane approaches asking if you want to dive or engage.
If you get the popup the man the guns and fire at will are selected automatically so don't press them again or you will be telling them to cease fire.
All the guns including the AA work, not just the playable ones.
Just make sure you don't fire a torpedo by accidently hitting the enter button, you will blow up. I am going to try to do a fix for this so at least it doesn't hit you own ship. I may have it go ahead and fire but move it away from the ship.

Edit: one additional note. Because of the position of the guns on the side and rear, be aware of your heading so you can turn to allow all guns to be able to aim at the target. A straight in approach and the side guns can't hit the target so they don't shoot. In real life they used a technique called "cross the T" They would try to cross in front of another ship (expecially BBs) so you could bring ALL your guns to bare, but the enemy could only use the forward turrets. And even though you gave them a broadside shot, the distance to actually hit you had to be very accurate, because you are not very wide, so some zigzagging and it was hard to hit you. But in the game it doesn't seem to work very well. So I usually use a slight angle so the side guns can shoot and it is usually enough on this ship so the rear turrets can shoot too. On some playable ships the rear turrets can't turn as far forward as these do.

Thank you for your comment. Now you will like it even better with all the guns firing.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.


Last edited by peabody; 09-01-08 at 11:37 AM.
peabody is offline   Reply With Quote
Old 09-01-08, 01:29 PM   #3
Demon777
Medic
 
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
Default

AWESOME!

Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl:
Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond ), the results of my 'epic sea battle' are impressive I think...

USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me.


P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair...

P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship!
Demon777 is offline   Reply With Quote
Old 09-01-08, 01:49 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Demon777
AWESOME!

Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl:
Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond ), the results of my 'epic sea battle' are impressive I think...

USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me.


P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair...

P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship!
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 09-01-08, 03:29 PM   #5
Demon777
Medic
 
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
Default

Quote:
Originally Posted by peabody
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship so that's OK

Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
Demon777 is offline   Reply With Quote
Old 09-01-08, 03:56 PM   #6
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Demon777
Quote:
Originally Posted by peabody
One suggestion with the playable ships you can man the playable turret and that way you can shoot at a different target then the rest of the guns. Otherwise the guns only target one ship at a time. That is usually the reason you get sunk, everyone is shooting at the same ship or plane and the other one gets you.

Glad you like it.

I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there.

Peabody
The problem with engaging another target using playable turret is that you cannot estimate the distance. At close distance it is easy, but in other situations it's rather difficult. Besides, engines damage model appears to be not quite appropriate for a cruiser... however, this is a sub simulator, not a surface ship so that's OK

Yes. I mean when you have already saved career files. Rgr!
As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict
I don't use those mods so I don't know about conflicts.
As for the range, I am putting in an UZO as suggested by Webster, so you can estimate range, or if you have map contact showing, you can estimate range there, but not very accurate.
I am also working on more magnigication for the gun scope, but I've had trouble with the "optical" on my machine. I think it is the scroll wheel on my mouse, I am going to try a different mouse. Some other can use the magnification without problem.

I'll upload an update when I get them in. The Uzo is not difficult, but the magnification may be if I can't test it.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 09-01-08, 11:53 PM   #7
W4lt3r
Ensign
 
Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
Default

Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.

Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career.

But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable.
W4lt3r is offline   Reply With Quote
Old 05-17-12, 05:03 AM   #8
kartoffelx3
Bilge Rat
 
Join Date: May 2012
Posts: 1
Downloads: 0
Uploads: 0
Default

Hey guys!,

Nice ship, but the download does not work please upload again!

Thanks!
__________________
----------------------------------------
SilenHunter4
----------------------------------------
kartoffelx3 is offline   Reply With Quote
Old 06-08-12, 04:06 PM   #9
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Please read the post right above yours. He seems to have taken them down for a reason, which is that he discovered they didn't work properly.

It says
Quote:
So no more please upload.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-19-17, 07:26 PM   #10
Vice32003
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default File not found?

Whne i clicked the linked that you posted for your Brooklyn classs cruiser it sends me to filefront but i can not find the file so im a bit stuk. Is there another link for this cruiser?
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.