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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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When getting into action, the only turret that will fire shells would be the playable one, I
suppose? Others will make no fire at all, even by AI? P.S. Great job Peabody, THANKS for a wonderful cruiser! |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Make sure you do 'fire at will' for both deckguns and AA (flak) in case a plane comes over, although you usually get a screen when a plane approaches asking if you want to dive or engage. If you get the popup the man the guns and fire at will are selected automatically so don't press them again or you will be telling them to cease fire. All the guns including the AA work, not just the playable ones. Just make sure you don't fire a torpedo by accidently hitting the enter button, you will blow up. I am going to try to do a fix for this so at least it doesn't hit you own ship. I may have it go ahead and fire but move it away from the ship. Edit: one additional note. Because of the position of the guns on the side and rear, be aware of your heading so you can turn to allow all guns to be able to aim at the target. A straight in approach and the side guns can't hit the target so they don't shoot. In real life they used a technique called "cross the T" They would try to cross in front of another ship (expecially BBs) so you could bring ALL your guns to bare, but the enemy could only use the forward turrets. And even though you gave them a broadside shot, the distance to actually hit you had to be very accurate, because you are not very wide, so some zigzagging and it was hard to hit you. But in the game it doesn't seem to work very well. So I usually use a slight angle so the side guns can shoot and it is usually enough on this ship so the rear turrets can shoot too. On some playable ships the rear turrets can't turn as far forward as these do. Thank you for your comment. Now you will like it even better with all the guns firing. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 09-01-08 at 11:37 AM. |
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#3 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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AWESOME!
![]() Just tested USS Brooklyn in war patrol. So this will be quite a 'brief' report due to emotions. I've chosen the mission to take US agent to Singapore :rotfl: Of course, in terms of strategy and tactics this was a suicidal voyage, but I wanted to see the cruiser in battle, trying to break through enemy forces. Notwithstanding that I didn't manage to fulfill primary objective (poor James Bond ![]() USS Brooklyn-class criuser had been sunk, but before it... she shot down 4 planes, sank 3 freighters, a medium-size passenger liner and after that Brooklyn faced 5 IJN destroyers. Some of them were escorting a convoy, some were in coastal guard. The cruiser sank 3 of them, but other two finally killed me. P.S. I need to note that the reason of my ship's death was it's 'submarine' damage model. I was left out of all engines in the very beginning by suffering just 2-3 hits in the hull. These hits were not direct, but somehow this totally disabled all my turbines with no chance to repair... P.P.S. Peabody, could you tell me pls... can I leave this mod while having career saved record? It seems conflicts may occur. Anyway, tnx again for the ship! ![]() |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Glad you like it. I don't quite understand the last question. Are you asking if you can leave it enabled while you play something else? The only files that are changed are some sensors, so it detects the enemy at a greater distance and I added some ammo to the guns. So there are some 'changes' but it shouldn't conflict with the stock game, but may conflict with other MODS that change the same files. The sensor changes may enable the enemy to detect you sooner too, so you may not want that in there. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#5 | |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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![]() Yes. I mean when you have already saved career files. Rgr! As for mods, I'm using ROW Textures, Environmental 4.4 and NSM 4.0. But don't know if any of them may conflict |
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#6 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
As for the range, I am putting in an UZO as suggested by Webster, so you can estimate range, or if you have map contact showing, you can estimate range there, but not very accurate. I am also working on more magnigication for the gun scope, but I've had trouble with the "optical" on my machine. I think it is the scroll wheel on my mouse, I am going to try a different mouse. Some other can use the magnification without problem. I'll upload an update when I get them in. The Uzo is not difficult, but the magnification may be if I can't test it. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Any possibility that this beauty would be putted in the career? Or hmm... I might try to give it a shot and make proper readjustments to the UPC files to bring her to the campaing.
Right now i dont have the time but i'll check back later today (around 4-5 hours after this message), and hopefully i have the files to bring her to the career. ![]() But i've been waiting this for a while, i thought you were actually going to release it when i first saw you making it playable. |
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#8 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 0
Uploads: 0
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Hey guys!,
Nice ship, but the download does not work please upload again! Thanks!
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#9 | |
Eternal Patrol
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Please read the post right above yours. He seems to have taken them down for a reason, which is that he discovered they didn't work properly.
It says Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Stowaway
Posts: n/a
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Whne i clicked the linked that you posted for your Brooklyn classs cruiser it sends me to filefront but i can not find the file so im a bit stuk. Is there another link for this cruiser?
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