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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I like PotBS very much (Though I still think introducing the Supernatural content was stupid), but I guess it's a matter of taste
I would also like a game that accurately depicts 18th century naval combat though
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Current Eastern Front status: Probable Victory |
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#2 | |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
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I played PotBS a few months ago and found it alright. I liked the naval combat because it was light hearted and looked nice. I gave up though because im just not a mass multiplayer person. I think the problem is you have to dedicate too much of your time to leveling up which just makes me think i could be doing something better with my time. I got to level 13 after hours of playing and as always with these games it gets to the point where it takes 3 hours just to level up once.... ![]() Back on subject though i do hope they do a half realistic job here. It looks fantastic so far but the one bit i didnt like was those trails left by the cannonballs. I know the odd shot would leave a faint trail but these are full on white lines ![]() Have a good look at one of the first broadsides in the trailer if your not sure what im on about.
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#3 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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The devs have said these trails will be optional, I believe.
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#4 | |
Commodore
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Location: That lil island above france
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#5 | ||
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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Anyway, if its not an option its probably the first mod we will see. In other news Empire is supposedly easier to modify, and a WW1-mod is allready announced. ![]()
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#6 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Downloads: 13
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WW1? I wonder if that'll work
What I would like to see is the game going into the Victorian era either through a mod or an expansion, going from ca. 1830 to ca. 1895, that would be great
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Current Eastern Front status: Probable Victory |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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One thing about wind specific to the AoE idea of a more strategic look at things. Wind is HUGELY important for Napoleonic naval strategy. The RN's blockades were very highly wind dependent, as were French chances at slipping out of port. Part of what made different ports, coasts, and islands strategically important had to do with prevailing winds. Not including wind would be like not having "General Winter" in Bonny's campaign into Russia.
Just saying. Naval stuff always gets the short end of the stick. tater |
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#8 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
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In all fairness tater, People over at the other total war forums seem to be at the same conclusion that the naval aspect of empire has had a lot more time and effort spent on it then the land battles. This has come about due to the quality of some of the land screenshots which i think look fine apart from the poor quality in the town shot which looks worse then M2TW.
That WW1 mod sounds fantastic. Trench warfare and dreadnoughts sounds good ![]()
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