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Old 08-28-08, 08:21 AM   #1
JuanCudz
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I think you will find the ships magazines to be directly below the turrets, fore and aft.

There is a pdf with the vullnerable areas of stock vanilla ships in SH3
http://files.filefront.com/shipchart.../fileinfo.html

No Rodney I'm afraid, but it might give you an idea
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Old 08-28-08, 08:25 AM   #2
STEED
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Vergif, what year are you in?

I sunk the Rodney so many times its become a running joke.
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Old 08-28-08, 08:54 AM   #3
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It's 25 september 1939. And JuanCudz thanks for the chart this is what i was looking for, Rodney = Nelson class ship. Does anyone know if GWX 2.1 alters these spots? And whats the best way to sink them STEED, since you're an expert ? The thing why I don't want to botch this is because it is the first BB i've ever seen in a career, just my luck it's at the end of my patrol with only 3 torps left .
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Old 08-28-08, 09:03 AM   #4
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Damn three eels left.

Get in close and hit her in the backside or if shes is fast moving fast hit her bow. In both case cases keep the spread tight but I'm not sure if you will succeed with just three eels.

I have heard if you knock her engines out the other ships will make a run for it and the destroyers will only stick around for a while, hide under the beast. When the coast is clear come up along side and use that deck gun. I have not tried this method so I don't know the results.
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Old 08-28-08, 09:43 AM   #5
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You might want to try this. For the first attack set the eel depth to 1m, max speed, below the keel. Get as near to 1000 m and bow angle 90 as you can, lock on the Rodney with the 'scope, and open the torpedo doors(Q). Then unlock the scope and shift the 'scope so the crosshairs are resting on the middle of the front three turrets, then send an eel on the way.
I'm not sure that targeting by clicking on the boxes in recognition manual is enabled in GWX for non-vanilla ships (RTFM i suppose:hmm: ).
I'd advise this as
a) the stern rises substantially making a magnetic setting more like guesswork for the disabling shot advocated by some, and the sea is very stormy you say?
b) Stormy sea may cause a premature, while this method means you still have another chance with the second bow tube.
b) the magazines supplying three turrets must have been huge! Put all the belt armour you want on it First Sea Lord, 'cause we found one of your magnetic mines in the last war!
d) You still have a stern tube to sink The Hood on the way home!

On second thoughts, send both eels in a spread, spread angle 1 degree, target as previous. Two torps under the magazines should be a mortal blow
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Last edited by JuanCudz; 08-28-08 at 10:34 AM. Reason: fire both tubes herr kelaun!
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Old 08-28-08, 09:00 AM   #6
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First get within 1000m or less then make sure you are as close to 90 deg (abeam) as possible (I've never been more than 3 deg off, so I don't know how much leeway there may be) "lock" on your target, click on "ship" on the note pad (periscope view) this will bring up the recognition manual to page of the ship you are looking at. If you are within range and near perpendicular, small "boxes" will appear on the manual page click on one of these and your torp will go to this spot ( be it fuel bunker, engine room, ammo, etc.) Ammo bunkers should sink a ship in one shot. (and produce the most spectacular explosion).
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Old 08-28-08, 09:56 AM   #7
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Quote:
Originally Posted by JuanCudz
I think you will find the ships magazines to be directly below the turrets, fore and aft.

There is a pdf with the vullnerable areas of stock vanilla ships in SH3
http://files.filefront.com/shipchart.../fileinfo.html

No Rodney I'm afraid, but it might give you an idea
Great file JuanCudz. Can you tell me what do the orange and blue areas indicate?
yellow=engine room
green=propellers
violet=ammo magazines
blue=?
orange=?

Thanks.
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Old 08-28-08, 10:01 AM   #8
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Be more agressive

Ok I found the foreward magazine now what?

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Old 08-28-08, 04:18 PM   #9
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Quote:
Originally Posted by Mush Martin
Be more agressive

Ok I found the foreward magazine now what?

:rotfl: :rotfl: :rotfl:
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Old 08-28-08, 05:01 PM   #10
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Mind you,rough weather usually precludes using magnetic triggers,you don't want to send your last presents to the royal navy's finest only for them to spoil the suprise before they arrive:hmm:
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Old 08-28-08, 08:55 PM   #11
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One under the centre turret, one just forward of the bridge and one under the stack. I believe that will give her a hearty send off!
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Old 08-29-08, 05:26 AM   #12
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Thanks for the great advice,

Yes it is rough sea with high waves a bit of rain and 15mph winds. I am under 1000m from the Rodney and closing. I'm gonna try a magnetic shot from a distance of 500 meters which I should be able to make. But what is the best setting for magnetic fast,medium or slow and how deep? Because i'm not used to shoot under the keel. I always just punch through the side's of merchants and watch them sink. But i don't think this one is gonna go down easely. Tonight she will hopefully go down.
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Old 08-29-08, 06:47 AM   #13
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Quote:
Originally Posted by bookworm_020
One under the centre turret, one just forward of the bridge and one under the stack. I believe that will give her a hearty send off!
Almost every time
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Old 08-28-08, 04:33 PM   #14
STEED
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Quote:
Originally Posted by Mush Martin
Be more agressive

Ok I found the foreward magazine now what?

Now thats just plain showing off there Mush. :rotfl:
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Old 08-28-08, 10:08 AM   #15
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[quote=conus00]
Quote:
Originally Posted by JuanCudz
blue=?
orange=?

Thanks.
Blue is the keel, where you might break the back of the boat (unlikely)
Orange is the fuel bunker, another choice target.
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