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Old 08-27-08, 04:33 PM   #1
nirwana
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right install 2.0 then 2.1 on top of it
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Old 08-27-08, 04:37 PM   #2
Piggy
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Quote:
Originally Posted by nirwana
right install 2.0 then 2.1 on top of it
Thanks for clarifying that!

Time to leave work, wish me luck on my (hopefully) first patrol.
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Old 08-27-08, 06:30 PM   #3
von hally
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piggy my friend.....

gx isnt going to take away the things you like in sh3...options or otherwise..

external cam is there.

auto targeting is there...everything you need.

it only makes sh3 what it should have been.


if it does remove any small feature you want to keep...then theres a mod out there to replace anything you want.

you wont look back mate


i though just a year ago that sh3 was sh3....and was pretty limited....until i found gwx......WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


p.s...when you spot aircraft in gwx....do yourself a favour and DIVE!!!!!!!!

its not the crap shoot stock sh3 is
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Old 08-27-08, 06:44 PM   #4
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Welcome to Subsim, Piggy.

If you want some extra imersion on your game, I suggest you download my sound pack mod, it`s a 400mb file, over 10 thousand sound files will be replaced in your game, for more realistic all-around simulation. It even have a 34 minute ambient sound for the submarine interior, with crew chatting and everything.

You can download it by clicking on my signature, and don`t forget to also download the 3.1 and 3.2 updates, with important corrections. The updates are small, around 3mb each.

Good hunting!
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Old 08-27-08, 11:20 PM   #5
Murr44
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Welcome.

Take the time to really go through the GWX manual. You'll find that it explains the reasoning behind the changes that were made to the game. There are a lot of helpful tips on making surfaced & submerged attacks, escape & evasion, etc. Some really good historical background information too.
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Old 08-27-08, 11:38 PM   #6
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Quote:
Originally Posted by Philipp_Thomsen
It even have a 34 minute ambient sound for the submarine interior, with crew chatting and everything.
Even while you're silent running?
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Old 08-28-08, 02:51 AM   #7
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sounds tasty... im dl it right now.
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Old 08-28-08, 06:00 AM   #8
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Philipp_Thomsen
It even have a 34 minute ambient sound for the submarine interior, with crew chatting and everything.
Even while you're silent running?
:hmm:
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Old 08-28-08, 11:26 AM   #9
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Hey all, well all went well with the install, I think.... (a few crashes)

Although I had read the manual regarding the august start dates and what to do for some reason I managed to screw it up. I signed up for the 7th/13th flotilla (thought it was the only one that you could start with a VIIB) and went out into the bay, hit the target ships and then returned to base and requested a transfer. I guess I returned too early because my next patrol date from wilhelmshaven was august 5th (though I didnt realize this at first). I headed out to rockall banks and sank a british ship not realizing the war had NOT started yet... I guess I was a little too excited...

I reloaded that career but the game crashed during loading and when I restarted all my previous saves were gone... long story short after 2 hours I finally started a new career with the 2nd in a VIIB.

Encountered my first convoy late last night east of Rockall banks, escorted by 4 destroyers & frigates and a light crusier. Managed to get in and sink a large ore ship with two eels but my third eel missed the other smaller merchant. Got away clean, shadowed it for a 6 hours and lined up for another run. This time I was spotted (or heard) by the lead destroyer before I could get into firing position. He chased me around a bit, some DC's came close but no damage, lost him for a bit when I went under the convoy. It was getting late so I thought I would try something a little crazy. I went to flank and rose to PD just behind a merchant and lined up perfectly for the light cruiser. I thought it would be an easy kill but I wasnt as close as I wanted to be, two shot salvo from 1000yd's but he saw my torps and went to flank, one of them just missed. I had to shut it down as it was after midnight.... hopefully if I load it up the convoy will still be there...

Needless to say Im going to have to change my tactics a little, obviously I was being spoiled with vanilla SH3 which was a blast the first few days but started to feel way to easy after a week.

Anyway, this mod is WAY more fun then stock SH3. I had already started using manual targettting, but Im using the WO in some cases and to check my calcs. Current realism level Im using is 69%.

Couple of questions, all the "sss, sss, sss" radio messages, what do they mean, just flavor?

Also, im being given coordinates for ships etc but how do translate them to a location on the nav map, I havent seen any tools for coordinates, more flavor?

Thanks for mentioning the sound packs Philipp, I'll give them a go.

von hally, I usually do CD when I spot a plane but yes Ive heard its even more important in GWX, as it should be.

Thanks everyone, Im looking forward to the 4 day long weekend here, to boot its supposed to rain for the next 3 days

Wow, long post.
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Old 08-28-08, 03:09 PM   #10
Philipp_Thomsen
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Philipp_Thomsen
It even have a 34 minute ambient sound for the submarine interior, with crew chatting and everything.
Even while you're silent running?
The chatting is in the background, very low volume, so it does not disturbs when you're silent running. Unfortunally, sh3 does not allow us to set a different sound for when we're silent running.

You knew all this, but asked anyway. Wrench-thrower!
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Old 08-28-08, 03:22 PM   #11
Piggy
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Thomsen.....

I just downloaded your sound pack and checked it out, great sounds, especially the ambient. Being new to this game where do I extract these too? I dont have JSGME yet, Im afraid I went about this backwards I think.
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Old 08-28-08, 09:51 PM   #12
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Quote:
Originally Posted by Philipp_Thomsen
Wrench-thrower!
I love you too. I've been around a long time, and use an ambient sound mod made years ago. After its first release somebody pointed out that there was talking and sounds that would be bad while silent running. That mod was pulled and redone so it's much more subtle, and works well with any mode. I didn't know the answer, but I do admit I certainly meant to 'tweak your nose' just a little bit.

Quote:
Originally Posted by Piggy
Though Im sure SH Commander wont be an issue, but what does it give you... (I know too many things to list, just get it man! lol)
Here is a link to the User Guide. It will tell you all the things it does. Just remember that Commander is not a mod - it works outside of the game to let you control many different aspects.
http://files.filefront.com/SH3CUGpdf.../fileinfo.html
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