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Old 08-27-08, 02:09 PM   #1
SteamWake
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Quote:
Originally Posted by Neal Stevens
What kind of subsim skipper are you?

Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.


SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results



Jsut a question... since this has been dredged back up.

Why would taking it twice invalidate the results. Alot of things change. Im pretty sure Im more 'hardcore' than I was when I first took the test.

When I first took the test I used auto targeting and 'vanilla' install version 1.0
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Old 08-27-08, 06:30 PM   #2
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by Neal Stevens
What kind of subsim skipper are you?


Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.



SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results



Jsut a question... since this has been dredged back up.

Why would taking it twice invalidate the results. Alot of things change. Im pretty sure Im more 'hardcore' than I was when I first took the test.

When I first took the test I used auto targeting and 'vanilla' install version 1.0
I'm guessing that when Neal first put it up he didn't expect people to be coming back to it months (or years) later. I don't know the answer to that question; why don't you take it again and see what happens?

On the other hand it might be tied in with Murphy's Law for Grocery Store Lines:

1) The line you are in is always the slowest.

2) Switching lines makes the one you left speed up and the one you entered slow down.

3) Switching back makes both lines stop and everybody mad at you.
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Old 08-27-08, 06:49 PM   #3
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Nuke. I still haven't figured what that mirror-on-a-pole thing sticking out of my hull is for.

"Too much periscope exposure..." :rotfl::rotfl::rotfl:And I pity you diesel-electrics. Bragging over your tonnage...tsk, tsk. You don't see me bragging when I sink a 350,000-ton supertanker, do you?!


Kidding. I do play SH3; it's just so different from triangulating with the TA and the hull array, and it's scary not being able to shoot back with the depth charges in the water.
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Old 08-27-08, 08:35 PM   #4
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ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.

Hum, I did use some kind of Radio shack computer. Bad part was I had to write the program that was stored on the tape.
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Old 08-27-08, 09:20 PM   #5
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CASUAL SUBSIM SKIPPER You fell in love with Aces of the Deep. Your playing style is relaxed, more for fun than historical accuracy. You always play Sub Command or Dangerous Waters from the NavMap (rightclick is your friend), if you ever ventured to play them at all. Probably you prefer WWII subsims like Silent Hunter 3, SH4 and Aces. You may try the manual TDC, but you prefer to leave the auto map contacts on, (blank maps scare you). Even though you know submarine skippers missed targets occasionally in real life, you cannot resist reloading a mission to take another shot at a 10,000-tonne troopship that got away. One ship, one torpedo, finished off with the deck gun--that's the creed you live by.


Its true, its all true *sobs of dispair*
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Old 08-27-08, 10:25 PM   #6
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Well Ill be dammed !

Quote:
HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.
You know I really felt dated when I hit the Y2K question !
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Old 08-28-08, 01:34 AM   #7
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Nah!!, I just look and see what happens. I give the orders to the XO to do all the work
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Old 09-01-08, 08:28 PM   #8
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Quote:
Originally Posted by msb80sc
ROLE-PLAYING SUBSIM SKIPPER
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. You're a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. (Or perhaps you're wise beyond your years.) Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.
I got this same result, and other have pointed out it's really quite uncanny how exact that description of my play style is. And sadly, I do remember my old cassette drives! Though these days when I try to relate that story to younger coworkers they don't even know what a cassette is much less what it was used for.
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Old 01-26-09, 10:32 PM   #9
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Worthy of a 12th anniversary bump.

What kind of subsim skipper are you?
Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.

SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results
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Old 01-26-09, 10:43 PM   #10
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HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

Sadly this is very accurate of my style only I have never played Dagerous Waters or Aces of the Deep the only sub game before SH3 (later on SH4) was the orginal SH and using unlimited torps and fuel (I was 6 years old at the time) I sank 100 ships before going to port just to get the top medal. Oh how things have changed.
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Old 01-26-09, 10:45 PM   #11
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Quote:
Originally Posted by Neal Stevens
Worthy of a 12th anniversary bump.

What kind of subsim skipper are you?

Everyone brags about how many tons he has sunk, or his polished firing point procedures. Talk is cheap. Subsim, in conjunction with NASA and the National Academy of Sciences, has formulated a simple quiz that will define the kind of subsim skipper you are.


SUBSIM SKIPPER QUIZ

Caution: taking the test more than once invalidates the results
Quote:
HARDCORE SUBSIM SKIPPER No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.
You are the "sim" in Subsim.

Pam wins, even if they are fake.
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