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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 25
Uploads: 0
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Thanks I shall give it a go right now.
John ![]() ![]() |
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#2 |
Subsim Aviator
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another thing... i also think the sea state has something to do with it too.
i think running with decks awash only works well in fairly calm seas, but i could be wrong. let us know how it works out for you!
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#3 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Running with decks awash does consume more diesel fuel than if you were surfaced (ie. 5m) so it's kind of a trade off between safety & fuel economy.
Where are my manners?! ![]() ![]() |
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#4 |
Subsim Aviator
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Murr is correct. therefore the decks awash method should only be used when you are actually in close proximity to a ship.
finally... i dont think it really makes a great deal of difference in how detectable you are in the visual sense... however, if you are decks awash and find yourself in a sitation requiring a crash dive, the boat will crash dive quite faster than a normal crash dive..
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Decks awash DOES reduce your visibility ingame
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#6 |
Pacific Aces Dev Team
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Yes, the game calculates the chances of you being spotted based on the amount of surface of any object above the sea. A fully surfaced submarine exposes more visible area than a decks awash one, hence the lower spotting chances- as in real life was-
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One day I will return to sea ... |
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#7 |
Subsim Aviator
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well i wasnt esxactly sure.
I leaned something new today ![]()
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