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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | ||
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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But I can not see the picture you posted ![]() |
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#3 |
Eternal Patrol
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How strange. I see it in my post and in yours.
No matter - here is the original post: http://www.subsim.com/radioroom/show...&postcount=116 And the thread it came from: http://www.subsim.com/radioroom/showthread.php?t=114351
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
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Still can see. I think the site host these pictures has been banned by my country "great firewall". Don't mind. Thanks!
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#5 |
Swabbie
![]() Join Date: Nov 2007
Posts: 6
Downloads: 9
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Hi@all.. This is my first post (or first post from long time ago).
Well, returning to topic: We (Marco and I) want place in periscope this button. Not iinstal OLC_Gui. This is other reason. Sometimes we want change torpedo speed (for example, I put torpedo salve changing speed. First torpedo = calculated, second = -1-2 knots, third = +1-2knots). I do it in SH4, where I can change speed by dial from periscope. But in SH3 to do it, I muss enter Attack Map and TDC, and then return to periscope again. To many clicking and jumping between places in U-Boot. So I get idea to install some new dials (old dials from TDC in new place). Lock button drop off (can be used by "L"), and on its place want to place other.. I think how do that, and have idea, but don't know how do it. Pressing button of lock change value of lock from 1 to 0 in "lock is on?" option(in simply, just change value form 1 value, to other), this button in red (on marco post) also do it, but in other option. Maybe someone can help us, how change that "lock button" work as this second? Just change function of button. Help us, please |
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#6 |
Grey Wolf
![]() Join Date: Sep 2007
Location: Mitcham/London
Posts: 818
Downloads: 0
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No disrespect to all users, just practical solution to write this post in polish, sorry.
![]() Panowie. Nie sadze, aby Wam ktos pomogl w tej materii, poniewaz nikt - albo prawie nikt na tym forum nie uzywa juz podstawowej wersji gry. Pozatym ja sam nawet nie wiem dlaczego uparliscie sie na obliczanie AOB i predkosci statku sposobem jaki jest w niemodowanej wersji. Szczerze powiedziawszy probowalem tego sposobu i przyznam, ze jest on niedokladny, a zarazem bardzo niepraktyczny- z powodow jakie opisaliscie. Za pomoca moda OLC GUI mozecie wszystkie te pomiary wykonac bez zadnych przeszkod, nie spuszczajac wroga z oka. Naprawde jest to duze udogodnienie, a gra nie traci na realizmie. Uzywajac moda OLC mozecie smialo grac na 100% realizmu, robiac samemu wszystkie pomiary, ktore sa dokladniejsze i wciaz miec niezla skutecznosc. Probowaliscie go? Pozdrawiam. ![]() |
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#7 |
Eternal Patrol
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Fine with me - understanding is better than not.
PL_CMDR Blue R: WELCOME ABOARD! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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