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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
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Hi Paul,
I knew there was a thread here that list all or most of the possible malfunctions; http://www.subsim.com/radioroom/show...t=malfunctions I had a nightmare with malfunctions/saboutage on two patrols with different kaleuns. One was driving a brand new Type XXI that wouldn't go faster than 4kts and, after returning to base to get that fixed, when I tried to leave the bunker on the next patrol I got the message "Diesel engines destroyed, sir!" I gave the boat back and asked for a refund. ![]() The other was with a Type IXC: the 37mm flak would't train, elevate or load, even though it was fully crewed. The other flak and deck guns were fine. SH3 Commander randomises the possibility of malfunction when you start a new patrol or reload an in-game save. Check that alll the bits on your boat are working the moment the game has loaded-up. As for a workaround, if the problem is safety-critical then you have to abort, just as they did in RL. |
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#2 |
Seaman
![]() Join Date: Oct 2006
Posts: 38
Downloads: 104
Uploads: 0
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I it NYGM 3.0 manners I use it but I noticed it that it SH3 Commander does not modify those files that the wrong function and would model the sabotage down,concerned for example the thermal the modeling of layer not function.
Should overwrite it AI_Sensors.dat,CAMERAS.dat files between many people but this does not occur. I use it it NYGM is necessary to a manner Commander files. |
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Regarding the problems I was experiencing,they seem to have gone now.I was thinking to myself (not sure if the game implements this) ,maybe they arent defective or damaged,maybe...they are old and worn?,resulting in irregular speeds and the possibility that they may have been clogged?,just like can happen with car engines.All engines seem to be normal now ![]() I also decided to test the crush depth at 200m,which we managed and successfully held.Also,I noticed there may be a fault with our compressor system,because I ordered 2 blasts on the tanks and it shot down to just under 25%!.Is that a normal rate of use?.If not ,then I suspect loose valves somewhere :hmm: As for sabotage,I dont use this,I dont really like the idea of someone tampering with the equipment,I mean come on,who on earth would sabotage their own boats?,unless they were Commies of course! ![]() Still,it all adds up to a more realistic position to be in,im sure the real captains had real headaches with some of their faulty equipment. Thanks again.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
Uploads: 0
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Saboutage was a very considerable RL factor, especially when it became obvious that Germany was losing the war. The U-Boats operating from French and Norwegian bases were maintained by a mixture of German and foreign labour. Native, skilled, German dockyard workers were in short supply as most of them had been drafted into the army . No U-bootsmann is going to saboutage his own boat but a crafty Frenchie might stick some bolts in the diesel piston-heads. Also, 'slave labour' was increasingly used as the war went on for the original manufacture of the boats themselve and the complex parts that went to make them up. The boat may have been saboutaged even before it was delivered!
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