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#1 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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The fatigue is one of the most annoying parts of SHIII. It's one area in which SH4 is a vast improvement (having a watch bill where your crew 'rotates' automatically is realistic and removes all the highly annoying moving of crew).
I find it so annoying and unrealistic that I always use 'no fatigue' via SH3 commander. Not realistic, either, but I find the issue of micro-managing my crew to be such an impediment I just couldn't be bothered with it. It's exaggerated further by the, in my opinion, unreasonably bad weather - your crew is fatigued more quickly when on the surface in bad weather. Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue. As I said, I find it all so irritating I just disable fatigue. If it 'added' to the experience, or were better managed, I would leave it, but it isn't - so I don't! |
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#2 |
Eternal Patrol
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Can't argue with that logic. But I do - not with you but with myself. I tried No Fatigue and I just kept having this nagging feeling I was cheating somehow. So I leave it on. But you're right, the SH4 crew management is much more realistic, and easier as well.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
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#4 | ||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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![]() Quote:
Anyway, as I said, without SH4's watch bill system for controlling crew actions, I think fatigue in SH3 is just too great a detraction from the enjoyment of the sim for me. Thank heavens for the 'no fatigue' option in Commander..... Oh, btw, thanks for the suggestion all the same! |
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