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Old 08-18-08, 07:57 PM   #1
Steeltrap
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The fatigue is one of the most annoying parts of SHIII. It's one area in which SH4 is a vast improvement (having a watch bill where your crew 'rotates' automatically is realistic and removes all the highly annoying moving of crew).

I find it so annoying and unrealistic that I always use 'no fatigue' via SH3 commander. Not realistic, either, but I find the issue of micro-managing my crew to be such an impediment I just couldn't be bothered with it. It's exaggerated further by the, in my opinion, unreasonably bad weather - your crew is fatigued more quickly when on the surface in bad weather.

Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.

As I said, I find it all so irritating I just disable fatigue. If it 'added' to the experience, or were better managed, I would leave it, but it isn't - so I don't!
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Old 08-18-08, 08:08 PM   #2
Sailor Steve
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Can't argue with that logic. But I do - not with you but with myself. I tried No Fatigue and I just kept having this nagging feeling I was cheating somehow. So I leave it on. But you're right, the SH4 crew management is much more realistic, and easier as well.
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Old 08-20-08, 08:38 AM   #3
Drakken
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Quote:
Originally Posted by Steeltrap
Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.
Set the TC for "3D view" and "texture rendering" to 256 via SH3Commander, and the crew fatigue will fluctuate at that TC. By consensus, 256 TC is the optimal TC for time speed versus aircraft and ship contacts.
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Old 08-20-08, 07:39 PM   #4
Steeltrap
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Quote:
Originally Posted by Drakken
Quote:
Originally Posted by Steeltrap
Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.
Set the TC for "3D view" and "texture rendering" to 256 via SH3Commander, and the crew fatigue will fluctuate at that TC. By consensus, 256 TC is the optimal TC for time speed versus aircraft and ship contacts.
Wouldn't that make it worse? That would mean you'd have fatigue occurring at ANY TC up to and including 256. I'd have thought the idea would be to lower it, so you only got fatigue at, say, 1X (i.e. real-time). That would mean you'd not have to worry about fatigue unless you are running real time.

Anyway, as I said, without SH4's watch bill system for controlling crew actions, I think fatigue in SH3 is just too great a detraction from the enjoyment of the sim for me. Thank heavens for the 'no fatigue' option in Commander.....

Oh, btw, thanks for the suggestion all the same!
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