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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Mar 2007
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#2 | ||
Stowaway
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hi there , I have build the file or folders (I have no idea the difference between files and folders ) in this way......
return stock plankton/Data/Misc/impurity and later enable this ( return stock plankton ) in the last position in the JSGME , but later I checked the stock version of SH4 (ver1.5) version without mods , and later with the mods installed as you can see in the photo , I was able to see a lot of plankton in the stock SH4 , but almost no plankton with the brand new "return stock plankton " file/folder , can you tell me please if you see where is a mistake , thank you ![]()
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#4 | |
Stowaway
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the folder shows as a yellow icon simular to the my documents folder on your desktop. everything that is not a yellow folder is a file. now if your mod is set up correctly all you see is a single yellow folder named return stock plankton, you open up the folder to find another yellow folder named Data which you open up to find another yellow folder named Misc and when you open up the Misc folder you see one file inside of it named impurity. this is called a file path and it is the key structure that makes every mod work. if the mod does not have an identical file structure to the pathway in the game files then the mod cannot be installed correctly and the mod will not work. now if it looks like all that is done correctly then you may not have a stock copy of the impurity file so make sure you do. one of the most important things you can do is make a back up copy of a pure unmodded version of a freshly installed game. files do get corrupted no matter how careful you are so having clean back up copy of every file can save you from having to reinstall the game. if you think somethings corrupted delete the entire data folder and copy a new one from your backup and the game is fixed like new. its a life saver. Last edited by Webster; 08-18-08 at 08:22 PM. |
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#5 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you very much for your tutorial
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#6 | |
Stowaway
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often in trying out your own mod ideas you'll mod a file (with silent 3ditor) forgetting another mod is still installed and instead of modding a stock file you end up modding a file inside one of the mods your using, then when you uninstall the mod, the file is different because you changed it and jsgme cant recognise it to swap it back out. the end result when that happens is a stock file has been replaced by a leftover file from a mod and the mod that you uninstalled is now missing the file you modded because when it uninstalled the file that was changed by you was not recognized so it wasnt removed with the mod. this is why anytime you are the one modding something in the game you need to be sure all mods are uninstalled first and of coarse you see why having a backup copy of the stock unmodded game is needed for fixing things from time to time. i also keep backup copies of just about all the mods because the mods themselves get fubarred just like the game, plus as you learn to mod you can break down each mod and learn what they did so you can do your own versions with settings you like better. they are like instruction manuals on the different ways to mod the game. |
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#7 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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