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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Officer
![]() Join Date: Jan 2007
Location: the Netherlands
Posts: 249
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Dutchie-one ![]() |
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Carotio: thanks with your tip I was able to extract a lot of information from Campaign_LOC.mis as well as Campaign_NMS.mis
But I still don't know where I can find information about the faction / side that controls a location? Anybody knows which file defines this? Or do I have to derive this from other information in the campaign data? For thoise who are interested, I have taken up work on map generation for SHIV, here is a small preview: ![]() [IMG]file:///C:/Dokumente%20und%20Einstellungen/Standard/Desktop/sh4gen_1.jpg[/IMG]
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#3 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Wicked!
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#4 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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Thats great news!!
I just recently (2 days) found the Sh3gen and have been playing with it, but if I could have the same for IV that would be even better. If you can find a way to edit the3 information into the patrol log that would be handy information, as it's always frustrated me I can't edit it myself, to add a little personal flavor. |
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#6 | |||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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That is the plan ![]() Quote:
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#7 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
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Not sure if this is possible, but I do enjoy it being actually placed on the Map. Also, would there be any way to show the japanese or allied aircover on the generated map, not even in the game but the one you open with tatakGIS?? |
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#8 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Currently I am working on ordnance, experimenting what can be done with polygonal buffers. Here is a preview, do you see an improvement over Sh3Gen? ![]() ![]() ![]()
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#9 | |
Mr. Bad Wolf
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For Axis: Axis_NavalBases.mis Say again: what are you trying to do? Map generation, don't know what you're trying to do, please explain! To satisfy my curiosity, of course... ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#10 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#11 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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![]() Now I wonder if this is only the case when I use OperationMonsun?
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#12 |
Stowaway
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Bases in atlantic are milkcow you see
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Hi GE
![]() I think your mod is GREAT and I don't see a CHEAT. It's enemy intelligence which if I recall is adjustable. Is this for SH4 1.5 ? |
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#14 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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#15 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
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