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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief of the Boat
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Will d/l and give a try, thanks
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#2 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Thanks jimbuna, -ZeeWolf |
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#3 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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i have been told by my wife i'm OCD, and FSAA and AF on CPU games is one of those things lol... i won't even play a game if i can't have FSAA and AF on.
![]() i'll try your skin when you're done, will it be compatible with the B and C?
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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hey...you know what it would look like with A/F so....
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#5 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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![]() Quote:
![]() -ZeeWolf |
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#6 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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pretty nice job indeed
![]() The "problem" with the atlantic campaign ported to SH4 is that it uses things from SH3, like this type 7... No matter how pretty you skin it, it's just a 3d model from back then and such things have evolved from SH3 to SH4, also in the texturing department (more possibilities like normal mapping and occlusion etc.). The model just don't cope with SH4 level of details and quality, therefore i find it to just looks odd ingame. I suspect lots of work for modelers since the release of atlantic ![]() |
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