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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pooped from posting
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new links for TMO, RFB, PE3 versions, they where mixed
up and smoke looked almost the same. sry!! |
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#3 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Looks fine,Thanks !
Regards Rolf |
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#4 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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This is a must have for me! Thank you!
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#5 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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excelent job
this is great!!
![]() I found a ship visually by myself while shooting and sinking another one... due to the smoke trail I was able to locate and prosecute and my crew saw it and reported it almot 30-45 minutes after me... ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#6 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Nice ! Is this comtatible to W_Clear's newest Environmental Mod 4.9 ?
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Regards, Tell |
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#7 | |
Pooped from posting
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#8 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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![]() Quote:
![]() better start your radar!! ![]()
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Member of the Subsim Zombie Army |
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.
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