![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() ![]() I don't suppose you have as details are very sparse but small teasers are starting to appear. Details about the story and gameplay of Heavy Rain itself remain scarce. It is known that the game is not a sequel to Fahrenheit, but a completely new game, with new story and new characters. Director David Cage noted that Heavy Rain "will be a very dark film noir thriller with mature themes", without any supernatural elements. The game will feature a story that is interactively "bendable", similarly to Fahrenheit. It's been told by the creators, that "the character control mechanism is an essential part in playing Heavy Rain", and is different from the system used in Fahrenheit. The player will be able to control different characters in the game. In a recent interview given by Quantic Dream co-CEO and executive producer Guillaume de Fondaumière to gamedaily.com, characters will be true virtual actors capable of showing highly realistic emotions. From a technical and technological standpoint, notable features of The Casting include full body and facial motion capture, real-time tears and wrinkles on the face, advanced skin shades, and some advanced rendering features, such as depth of field, spherical harmonics, auto exposure and high dynamic range rendering. The technology enables animations of pupil dilation, tongue, eyes, fingers, and dynamic hair with physics. The game engine also supports real-time post-processing, with which E3 attendees could interact at the event. Hair physics is achieved by the use of PhysX by Ageia. Facial motion capture was recorded using Vicon Peak MX40 cameras and system, and was enhanced with a muscle system. The following are not Pre-Rendered CG, they are live in game images. ![]() ![]() ![]() ![]() ![]() ![]() An early tech demo of the facial capture used in game: I'm watching this title closely.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
Great!
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]()
Great, one more of these games that I can watch while it plays itself !!! :innovashun:
__________________
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
If you didnt like Fahrenheit you are mad!
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
Looking good!
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]()
Me too, the apartement scene when everything goes ape**** is legendary.
__________________
![]() |
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
Wow Graphic heven. Hopefuly the next SH can use graphics like this.
![]() ![]()
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#8 | |
Lucky Jack
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]()
Quite impressive.
-S |
![]() |
![]() |
![]() |
#10 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
|
![]()
Graphic whores. Games should have interactivity, otherwise I can watch a movie.
__________________
|
![]() |
![]() |
![]() |
#11 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
|
![]() ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#12 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
The two will become one at some point. -S |
|
![]() |
![]() |
![]() |
#13 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]() Quote:
@ GE I agree but I won't judge this until further specifics are released.
__________________
![]() |
|
![]() |
![]() |
![]() |
#14 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
Downloads: 0
Uploads: 0
|
![]() Quote:
The end result, gameplay suffers so that a desighner can make a wow impact for the people and press graphics wise. We shall see! -S |
|
![]() |
![]() |
![]() |
#15 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
|
![]()
Will this be console-only, or will I finally get to use my PPU?
Seriously, that thing's useless as a tiger-repelling rock in an underground mafia garage. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|