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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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modding can consume your life
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http://www.gamefront.com/files/user/BadgerFinn |
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#2 |
Canadian Wolf
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Welcome to SUBSIM
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#3 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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once you try the supermods....you'l be wondering why the hell you didnt do it sooner mate.
welcome aboard.
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#4 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Ahoy Paul!
Welcome aboard! |
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#5 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Welcome aboard. Paul.
There are quite a few English Kaleuns amongst us. As far as Mods are concerned, the best advice is to go for GWX2.1, or another of the supermods a.s.a.p. but if you want to complete your current campaign and still enhance the experience, you can do quite a bit with JSGME and "smaller" mods - provided you remember to install them between missions ( i.e. when you're in port ) and, if you use SH3 Commander, you ensure that you've rolled it back. To be totally safe, the no-go areas are those mods which actually alter the scripted campaign(s) or the actual "guts" of the game. If you're in base and have rolled back SH3 Commander, you can safely install "eye-candy" mods and sound and music mods. Perhaps the best way to explain it is that it's fairly safe to change files whiuch are essentially generic and not part of the actual gameplay. So you can use sub-skins, water-stream, torpedo damage, lifeboats, etc. plus any of the sound and music mods you like. Of course, you're looking at the versions for stock SH3 1.4b. Such has been the impact of GWX 2.1 and other supermods that the older mods for the stock game can be hard to find. There's a list of mods on this site. It's a great place to start. I'd suggest: a good music mod - there are a few to choose from loading your gramophone with good tracks - Jimbuna's collections rock. A good text message mod - depends on how many radio messages you like to receive Torpedo Damage Final- big holes in ships! Any number of Racerboys mods for SH3 1.4b Sobers 3-d waves - a personal favourite. Any of Fubar's sub skins, or any other skin you fancy. A uniform mod ( there were 2 I recall ) Any interface mod which gives you load-screens etc. They all add to the immersion. Then, when you get to the supermod of your choice - Oh boy! A whole new experience. Enjoy! |
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#6 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Hello from Essex Paul
![]() Start bt sticking on GWX 2.1 It makes it a whole different game, but be warned you will die early its pretty relistic ![]() |
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#7 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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Welcome aboard.
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#8 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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A word of warning to any new players out there
Going back to this VERY old thread of mine,I now need to highlight what the above user said.After all this time now here at Subsim I have found myself in the above dire predicament.A prediction? a certainty?
![]() Be warned ,once you start there is no stopping!. Happy modding!
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#9 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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