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#1 |
Chief
![]() Join Date: Jul 2008
Location: HMS Thanatus
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All right. Lots of nice advice here, thanks a lot.
So, in an aircraft it boils down to getting lucky with methodically placed active buoy fields supplemented with MAD. I don't have enough GRAMs to keep track of all the buoys, but I suppose the computer the can do that? It's the frigate that worries me. Once again, it boils down to its active sonar, right? That, and its MH-60. The thing is, there are several cases where I could hear the echo off a submarine, but not see it on the screen. My guess is that it's either far away or at an unfavorable aspect. In either case, all I know is that there's a sub out there somewhere--I can't tag what doesn't show up on the screen, and the helo can't prosecute what I don't tell him. But the idea of running around like a torchbearer, pinging madly, screaming the equivalent of "Here I am! Torpedo me!" has never really appealed to me. The SSK--if it doesn't send a USET-80 or a 53-65K down my throat--would either steer around me or duck beneath a layer. Case in point: "Holddown Exercise" from Bill Nichols' Red Storm Rising campaign. I performed marginally against the Foxtrots, but at least once I've gotten a general direction I have a helo to help. Against that Kilo: I don't know anything about him, so there was no way I could've chased him. It's frustrating having to run in circles looking for a ghost while the captain of said ghost is probably laughing his head off and polishing his TMA solution at me. Maybe I could track in on his laughter, if nothing else. |
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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As for FFG active sonar. You can use the single beam mode to determine the general bearing of your 'invisible'-ping. Then perhaps send a helo along that bearing doing MAD searches. Or maneuvering around the contact along a max range circle to try to get a better aspect on it. But he's probably going to change course quicker than you getting a better angle on him by proceding 90 degrees along the circle. But atleast it provides a search datum for your helo, where the old and new bearing cross. Unfortunately we can't draw lines on the map. ![]() ![]() p.s. You can determine the general distance as well, listen for WHEN the ping comes, and place the marker there in the updated return noise to read distance. Hmm... Then a circle on the map for that distance, and 2 markers for the 20 degree beam (or was it 10? anyway, remember single beam mode works bow-relative instead of true bearing), and you almost have him pinned down. Last edited by Pisces; 08-02-08 at 08:54 PM. |
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#3 | ||||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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The fact you can hear the return but not see it is known bug and it applies on all active sonars in game. You simple never hear weaker return, it's always at 100%, or nothing (which means cross-layer or out of the range).
SeaQeuan: Bistatics (if it means different position for hydrophone and 'ping' source) are intended to be working in my sim. Generaly I plan it roughly like this: Pinger generates sound event .. it travels through the water and at some time it hits a target. Then reflected sound is generated on the target as new sound event, which travels using the same algorithm (except with different parameteres based on frequency and so on). Then this 'return' can be detected by anyone else who is is equiped so. Even normal active sonar will work like this, except it will have the time reference so it will be able to get the range from the total delay. Any advice is welcome. But if possible let's move to CADC (in my signature). I'm planing to make sonar soon, even if the first version will be quite simple concerning TL calculation.
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#5 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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#6 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
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Methinks in a year or two you'll have a pretty rocking SubSim Dr. Sid. ![]() PD |
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#7 | |
Admiral
![]() Join Date: Apr 2005
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About the SAM issue. You're correct in saying that careless air units (p-3 or mh-60r) are extremely succeptible to SAM attacks. But sub drivers forget that to launch SAMS you have to breach the surface, and at that moment they are vulnerable to the frigates cannon. And believe me, 2-3 shots are all that is needed to sink a sub. ![]() A manned frigate plus 2 manned mh-60h and or/p-3 can make a sub drivers life very miserable. :p |
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#8 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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