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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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![]() ![]() It´s now 1943 and the campaign progresses with Patrol 15. "Weddingen", "Wegener" and "Saltzwedel" are pounding the allies. The 29:th is fighting an uneven battle in the med. U-Boote are lost and the Kriegsmarine need replacements. We are now opening up the 11:th and 30:th Flottillien and need more commanders......... JOIN THE WOLVES AT WAR!!! ![]() www.wolvesatwar.org /OB BdU-Staff WaW3
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#2 |
Swabbie
![]() Join Date: Jul 2008
Location: Denmark
Posts: 13
Downloads: 40
Uploads: 0
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Sounds cool are newbies welcome aswell ? ( not totaly a newbie but havent played in like a year and forgot the most) and do you play with full realism on ? and soo
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#3 |
Seaman
![]() Join Date: Jul 2008
Location: Cambridge UK, AN7559
Posts: 32
Downloads: 0
Uploads: 0
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Already there, Per !
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#4 |
Stowaway
Posts: n/a
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I dropped out because writing my patrol log became too painfull after braking my hand. I need to write a detailed patrol log in order to better immerse myself and found I just couldn't do it with the gummy hand. So I downloaded and started playing WAC 3. I'll finish giving that a spin and then i'll be back to WAW.
I'll probably start a new career beacuse I'll have to re-enter my patrol logs again (due to the DB crash that happened 2 months ago) if I want to sustain my current career. Thats not to say WAW is not well managed people, on the contrary, its very professionaly managed by a dedicated and comitted team of flotila commanders and guys with a high level of technical know-how. I'll even go as far as to say that WAW is really the only reason I play SH3, which in turn keeps me connected to the SH3 community and thus enables me to learn of and try new SH3 mods. WAC and WAW both strive for a common goal, namely immersion. WACs historical events seem to be vey well scripted, allowing us to really feel we're playing a part in a bigger picture rather than the usual feeling of being alone in the Atlantic all the time. WAW brings us U-Boat commanders into a role-played military framework where we are assigned to flottilles, assigned our patrol orders, instructed on available equiment upgrades, even told our allowable torpedo loadouts. All in keeping with what was historically accurate at the time of your patrol. So whilst you cast off into the "immersive" SH3 campign, you also cast off from WAW with a feeling your part of something bigger and not on yer own in this war. You'll radio weather reports back every 4 days, and hopefully the occasional contact report. You'll keep BdU informed of your fuel level and number of fish. Hopefully, WAW and WAC will continue their individual paths to the same goal and unite into what surely would be considered the mother of all "immersions". ![]() |
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#5 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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I'll get into it again shortly, last time i played WaW i was sunk in the carribbean and hitched a ride home
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#6 |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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If your looking for another great site, try www.steelsharks.co.uk/site.html
I play as U-44 Wolfgang Kutzner.
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![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#7 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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![]() Quote:
![]() With "Full realism" you actually can choose depending on your own experience. It´s not a "Tonnage-chase" but an immersion game (not played online). This makes it easier also for the ones for example not used to manual targeting. You can have Auto targeting "on" but we encourage trying full manual. Part from that, most boxes should be ticked as batt recharging, repair times, fuel consumption etc etc etc..... OLC:s Ubermod is popular among some as is the normal man-targeting for NYGM + GWX. With "realism" we also include the way orders are given, upgrade status, torpedo loadout and the life at the flottillien. Tactics and procedures are also given via the flottillien. Examples for this are: -Tactics for aircraft attacks, as running decks awash in infested areas or avoiding gun duels with A/C. -Under which conditions to remove externals -Conditions reloading of torpedos => heavy weather means loading at greater depth than PD. -Which types of ships to target. => No shooting gallery for DD:s and other escorts unless ordered to do so. Merchants are the important ones for the war effort. -Not attacking harbours unless ordered. Since we are not that many playing we only have 4 operational (1:st in Brest, 7:th St. Nazaire, 2:nd Lorient and 29:th La Spezia) BUT are expanding with the 11:th in Bergen + a short lived one with 30:th in Constanza. We also have the 15:th Schnellbootflottillie for the ones eager to sail above the surface ![]() No "stock" gamers are allowed. Only GWX/NYGM or any other "supermod". The orders are written based upon how these mods script the situation so Stock won´t work. Patrol are given a timespan in real life. Normally around 3 weeks to finish (6 for the long range flottillien) and there are communications boards at each flottillie managed by the Flottillienchef and his XO. This makes us non-dependent of time zones over the globe and also allow the players to choose for themselves when to play. Real-life matters becoming a tad easier this way compared to online-gaming. Orders are written by the Flottillienchef and posted at a certain date. These contain assigned patrol zones, torpedo loadout, replenishment restrictions, communication scedules and avaliable upgrades + intelligence and new tactics/doctrines if any. Sometimes we have used specially written JSGME compatible campaign-addon files as the "Python" resupply ship during operation "Kapstadt" (later included in GWX2.1) and the U-459 Milchkuh operating close to bermuda during the early phses of oper "Paukenschlag" before it moved to the S Atlantic as scripted in GWX and NYGM. You keep a "Soldbuch" in a special database showing all you need as Name, Birthdate, where born, Awards, number of patrols, career history, tonnage, rank + what uboot and how its equpped, commissoned etc etc. You also use this database for posting KTB:s. In here you can report Ship type, ship name, where sunk, tonnage + adding any comments as if being sunk ![]() We play "DiD" => Dead is Dead . If buying the farm you are gone and not supposed to restart from the latest save! We have an honour system here. The boat/kaleun will end up honoured on the "wall of fame" ![]() On the other hand, if sunk you just create a new "persona" in the "Radio room" and are given a new boat + flottillie assignment. Easy! This way we hope to keep the losses at a realistic rate. After each patrol, the flottillienchefs will evaluate your results and Promote/award you according to this. We have a clear system for managing this. There is also a "hearing/court marshal" phenomena that we role-play from time to time. => FUN! ![]() And Gruber (an old WaW-veteran), thanks for the kind words. Sorry about that hand but I assume you will recover completely and of course always welcome back. ![]() So! Go to the link and register at the database (drupal site) This you make only once. Confirmation on acceptance on that site can take some time but that wont stop you from going to the "radio room" (=forum) and make a second registration to get in there as well and we will help you there getting all set up. Welcome!!! ![]() ![]() ![]() Bertler Fgkpt.z.S / BdU-Staff
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#8 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I loved WaW when I played. Best time I ever had, swear to God.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#9 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
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Good little bump, time for more people to come join us. Its nothing big as far as committment goes either, a few weeks to carry out a single patrol - who here (bsides the 1x players) can't do that!!
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#10 |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
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In the Wolves at War MODs wiki page there are the supermods (NYGM and GWX) listed together with the Longer Repair Times mod.
Does this mean the LRT mod is compatible with both of the supermods? I'm thinking of installing SHIII again after a long break and trying out a WaW patrol which would require me to install one of the supermods if I understood correctly. It may sound ridiculous but the LRT mod is more important for me than a GWX or NYGM mod, so I need to know if it is compatible with at least one of the supermods. |
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#11 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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it is compatible with GWX, never had NYGM so i dont know about that.
hope this helps ![]()
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Gruß ![]() |
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#12 | |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
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![]() Quote:
Okay then I'll try it out and maybe sign up for the next WaW patrol ![]() |
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