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Old 07-27-08, 07:27 PM   #16
bobchase
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Quote:
Originally Posted by Chisum
Effigy, can you tell me it after this change, you still able to use the wheel mouse to zoom the map and also for the gun/FLAK ?

Same time I have an other little question: is somewhere a key(or an other way) to close the torpedos door ?
Sometimes I open the door but not fire and I can't close it.
Using SH3 SetKeys, I assigned Crew+Ctrl+Q to 'Close sel torpedo tube'. That way, 'Q' opens the selected door and 'Ctrl+Q' closes it again because I use the 'W' key for a weather report.

Bob
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Old 07-27-08, 07:28 PM   #17
Effigy
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Quote:
Originally Posted by Chisum
Very interesting !

I have this:

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
Key0=0x5A,,"Z"
MnID=0x3F130008

I try it soon.
Okay cool. So yes, to close a torpedo tube with your setup, you press Z.

Quote:
Originally Posted by Chisum
Tell me: can I change the Crash Dive key(or Shnorchel key) and also, can I do it if I'm on sea ?

Many thanks 'cause it's very usefull !
Yes you can change your crash dive and/or snorkle keys. I recommend you search for the program setkeys, because it'll make it easier for you to do this than handcoding it. (Has an easy to use interface for punching in what keys you want to use, and will tell you if they're already being used - sorry, I don't have the link for where to download it right now. Found it on this forum somewhere, though)

Also, you should exit SHIII before you edit the keys, save the file, then load SHIII again for it to take effect. Not sure if you need to be in port though, sorry. I'd wait to change keys while you're in port and the game is closed just to be safe.

Quote:
Originally Posted by Chisum
PS: don't forget to tell us if you can again zoom whit your wheel mouse after changing to Hydrophone. Because in the cfg there is:

[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"

What about after changing ?
Ah, you missed my reply. I answered this above, I'll requote what I said:

Quote:
Originally Posted by Effigy
I unloaded a mod (because I can't zoom on scopes or gun anyway) and doublechecked this. Checked attack map, navigation map, attack periscope, observation periscope, binoculars, deck and flak guns - they all zoom just fine.

So it appears to not have caused any conflicts.
Quote:
Originally Posted by Chisum
EDIT: I change the crash dive like this:

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL+C"

And I change too rotate hydrophone to wheel mouse.
I go try now.
Hmm. Does it work okay? It looks a bit weird. Try this:

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"

Notice I removed the +

Quote:
Originally Posted by Chisum
Hum...
2 trial on sea and 2 CTD...
Maybe the keymap above was causing an issue? Try changing the code to what I wrote, without the +, and see if you still CTD. Good luck.
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Old 07-27-08, 07:42 PM   #18
von Zelda
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Quote:
Originally Posted by Effigy
Played around with it a bit and have it working now, for anyone interested:
I'm gonna try your mod!

Excluding zooming in or out on the maps, scope, uzo, binoculars, gun sights; I have never used the "mouse wheel" anywhere else in the game.

Can you name any other areas, which the "mouse wheel" controls or operates during the game?
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Old 07-27-08, 08:02 PM   #19
Effigy
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Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Effigy
Played around with it a bit and have it working now, for anyone interested:
I'm gonna try your mod!

Excluding zooming in or out on the maps, scope, uzo, binoculars, gun sights; I have never used the "mouse wheel" anywhere else in the game.

Can you name any other areas, which the "mouse wheel" controls or operates during the game?
Glad you'll give it a try, and I hope it works for you!

And good question. Off the top of my head I can't think of any other places I've used the mouse wheel, besides the already mentioned. :hmm:

In theory, I wonder if it could be applied to raising/lowering the periscopes instead of the Pageup/down/insert/delete keys. It possibly could, if there's a toggle perisope (as opposed to two seperate keymaps for up/down, in which case I wouldn't have a clue how to set the axis for rolling the wheel up = scope up, rolling it down = scope down) Eh, not really sure. I don't know much about this stuff at all, and am kind of just experimenting with tweaking SH as I run into things I wish I could change.

So no, I can't really name any other areas where the wheel is already used to my recollection. But I 'spose there could be a few places here and there where it could come in handy.

As an aside, and while I've been playing with these setkeys, I tried to map the calculator button on my keyboard to the weapon officer's "Solution to Target." :rotfl: I never use the button to open windows calculator, and I thought it'd be a funny way to grab myself a solution when I'm asking for the WO's help while I'm learning full manual. Unfortunately, I couldn't get that to work. Even though the key was recognized in setkeys, when I tried to save it gave me an error. Typing it manually into the .cfg had no result either.

Too bad, Haha. Would have been neat.
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Old 07-28-08, 08:10 PM   #20
von Zelda
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Quote:
Originally Posted by Effigy
As an aside, and while I've been playing with these setkeys, I tried to map the calculator button on my keyboard to the weapon officer's "Solution to Target."
I would love a simple key stroke to bring up the three weapon officer's icons or a key stroke to obtain solution to target and a key stroke for ship ID. I dislike using the pointer, a key stroke would be easier. I use a laptop so I don't have calculator buttons. Are there any free alphabet buttons available?

If you can figure this out, please let us know!
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Old 07-28-08, 08:34 PM   #21
bobchase
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Effigy,

the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"

If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"

The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.

Bob
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Old 07-28-08, 08:45 PM   #22
Chisum
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Thanks to help me Effigy and sorry to miss a part of your message about the zoom.

Two notes.

1: I wrote "CTRL+C" because I watched the other lines which were written with the "+" sign.

2: I play with the french text and the german sounds. But I wrote the modifications in the Commands_fr.cfg and I'm not sure it's the right file to do it. Can you tell me please ?

Thanks in advance.


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Old 07-28-08, 09:01 PM   #23
Chisum
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Quote:
Originally Posted by bobchase
Effigy,

the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"

If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"

The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.

Bob
Wow !
Precious message !
And that's probably the reason of my CTD.
Many thanks man I try it soon.
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Old 07-28-08, 09:04 PM   #24
Kraut
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I can rotate the hydrophone by clicking on it, but how do your rotate the radar. What are you supposes to click on?
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Old 07-28-08, 09:07 PM   #25
Chisum
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Quote:
Originally Posted by Kraut
I can rotate the hydrophone by clicking on it, but how do your rotate the radar. What are you supposes to click on?
Same as hydrophone but first you must switch de button(middle-right on the radar box) to be able to use it yourself.

Last edited by Chisum; 07-28-08 at 09:17 PM.
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Old 07-28-08, 09:27 PM   #26
Effigy
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Quote:
Originally Posted by von Zelda
I would love a simple key stroke to bring up the three weapon officer's icons or a key stroke to obtain solution to target and a key stroke for ship ID. I dislike using the pointer, a key stroke would be easier. I use a laptop so I don't have calculator buttons. Are there any free alphabet buttons available?

If you can figure this out, please let us know!
Plenty of keys free, sure. I can't really name any offhand, but with the ability to bind something with Control+key or Shift+key, even if A-Z are already taken, you can make it a control-key or shift-key click easy enough. I have Identify ship set to control-I, and solution to target to Control-s, for examples. So yeah, tons of keys left. You just have to figure out what you want to use, with what command.

However I'm not sure you can use a keymap to bring up icons on the screen. I think these things are direct commands. Not sure.

But I have my solution and ID ship set to keystrokes, as mentioned. I'll post 'em, if you don't mind using the same control-keys I have set for em. Or you can use them as a reference when setting up your own keys I guess. Hope this helps.

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"

[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
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Old 07-28-08, 09:32 PM   #27
Effigy
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Quote:
Originally Posted by bobchase
Effigy,

the command below is not a Ctrl+C command; it's a command to the crew to execute a crash dive from the 'C' key.

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"CTRL C"

If you want to use the 'Ctrl+C' keys for the command instead, the code would look like this:
Key0=0x43,Cc,"CTRL+C"

The stuff between the double quotes ("") can be anything because it has no bearing on the actual keystroke commands It is normally used as a plain text reminder of what keystroke the hex code (0x43) actually is. It can be anything you want it to be or it can just be left blank.

Bob
Cheers, Bob! Too much copy/pasting in a hurry yesterday. I didn't catch the C / Cc typo. And thanks for the info on "Stuff between quotes". I had no idea it was just reference and wasn't explicitly important to the working of the bind.
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Old 07-28-08, 09:35 PM   #28
Effigy
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Quote:
Originally Posted by Chisum
Thanks to help me Effigy and sorry to miss a part of your message about the zoom.

Two notes.

1: I wrote "CTRL+C" because I watched the other lines which were written with the "+" sign.

2: I play with the french text and the german sounds. But I wrote the modifications in the Commands_fr.cfg and I'm not sure it's the right file to do it. Can you tell me please ?

Thanks in advance.


No big deal on the CTRL+C, looks like it doesn't matter anyway. And I'm sorry for my typo yesterday; I'm glad Bob caught the error and posted. I didn't re-check this thread until just now. Hope your CTD problem is gone.

Yes, I think if you're playing with French text, Commands_fr.cfg is the correct file. I play with german sounds and english text, and I make adjustments to the Commands_en.cfg. So it looks like it goes by text language.
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Old 07-29-08, 06:41 PM   #29
von Zelda
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Quote:
Originally Posted by Effigy
But I have my solution and ID ship set to keystrokes, as mentioned.

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"

[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Great, thanks for the tips! I'll try them out real soon.
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Old 07-29-08, 07:07 PM   #30
von Zelda
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Quote:
Originally Posted by von Zelda
Quote:
Originally Posted by Effigy
But I have my solution and ID ship set to keystrokes, as mentioned.

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cc,"CTRL I"

[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Great, thanks for the tips! I'll try them out real soon.
Made me a small JSGME mod with Mouse Wheel for hydrophone, ctrl I and ctrl S for ID and solution. Installed it in the mod folder, enabled it with the JSGME mod enabler and tried it out in the torpedo school. WORKS GREAT! Many thanks. This will really enhance game play for me.
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