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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2008
Location: Germany
Posts: 24
Downloads: 268
Uploads: 0
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hi and ahoi,
i've a question. the waves sound while diving don't disapear. the noise is in every room permanently. also in big depth. it's a problem when using the hydrophon. all mods work correctly. could anyone help me. activated mods: GWX 2.1 GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX-TA1.3_Seafloormod - 128mb Alert_sonarman_for_GWX_16km OLC GUI 1.2.6 Core Files OLC GUI 1.2.6 Dark Files GWX 2.1 Warning Orders Torpedo damage Final ver2.0 Um Hilfe schreiende Seeleute Water_Stream_for_Uboats_V4 GWX - Main movie - 'Das Boot' GWX - Open Hatch Mod LifeBoats&Debris_v3B Thanks for answers greetings Mid |
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#2 |
IntOpsVet
Join Date: Jul 2007
Location: Norway
Posts: 87
Downloads: 68
Uploads: 0
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Happens to me too everytime i close the game down to the bottom of the screen, and do something else and then opening it up in full screen again. Only solution is to restart the game i belive.
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#3 |
Stowaway
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IIRC, previously discussed as a problem from the stock game. It was mentioned that it might have something to do with switching from high TC to real time.
It has happened to me also; exterior wind noise does not turn off when going to the interior, even when submerged. Best solution (I think) is to save and restart game. |
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#4 |
Watch
![]() Join Date: Jul 2008
Location: Germany
Posts: 24
Downloads: 268
Uploads: 0
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thanks very much for your answers.
Mid |
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#5 |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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The GWX Manual mentioned this. In addition to saving, exiting and restarting, it also mentions (I'll just copy/paste the entire passage):
Sound Issues You should hear the whistling from high winds only on the bridge; however, you can sometimes hear it at every crew station inside the U-boat, even when you are submerged. This is a known Silent Hunter III issue with some sound cards that you can usually alleviate by using the Windows Control Panel (Sounds and Audio Control panel) to reduce by one level the degree of hardware acceleration used by your sound card. Failing that, you can correct the problem at least temporarily by saving your game and then exiting and restarting Silent Hunter III. Have tried the hardware acceleration trick myself, but it didn't work for me. Depending on your soundcard though, it might. Worth a shot. |
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#6 |
Frogman
![]() Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
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I used to have this problem - I solved it on my system by always going to the F2 "Zentrale" screen and pressing ESC (not pausing) before Alt-Tabbing to the desktop. It's worth a try, though I can't guarantee it'll work for anyone else.
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