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#1 |
Old Gang
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Can't be linked to keys, coz everytime you press it (in periscope view or not) you'll hear the sound.
Have to be linked to the movments of turning the scope (horizontally and vertically). The pitch part might be the awkward part... the own game has a pitch controler, but I'm not 100% that will fit in this case. There's no need for two sounds, just one sound will do. The pitch controler itself will simulate the start/stop of the electric motor from the scope. Might look into the snorkel aswell... ![]() If gets to work, might be incorporated into SH4. I'll take a look on it on the weekend. If I manage to pull it off, will be on the next release of the sound pack. I'm still looking for some german speakers to help me making new voices to replace the old ones. I need 9 candidates!
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To each his own |
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#2 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Phew!! Am I glad to see you PT.
![]() Encouraging to note that you only see the changing between fast and slow revolutions as a difficulty. I wonder how many players actually use both rotation speeds and even if they do, whether they would mind having a single speed sound. I certainly wouldn't. As long as the sound started and stopped when the scope movement did, that would surely be sufficient. Note you are still looking for volunteers for the rework of the German speech files. Some months ago I'm sure I saw a thread somewhere on Subsim where a number of people had volunteered for a similar project. I'll see what I can dig up. |
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#3 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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hi, I normally use the three kind of rotations. I think if you can link a sound to arrow keys when you rotate your periscope, you can also associate a different sound when you hit Ctrl+arrows or Shift+arrows.
The discrimination is how the association occours: the sound can be linked to the rotation itself or to the kind of key couple with? |
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