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Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
The ones in the DSD file are listed above, if it is in a mix and I can't get it out then I will try to work with single sounds, but need to do some studying first. New to sounds. I didn't get time to finish the answer, had to go to son-in-law's birthday. You asked about the sounds. I just got the info I have from the ships .dsd file and then went to sounds and poked around and found the 'alarm' that was the right one. So, if I understand you right the alarm sound in not in with any of these 'mix' files it is hardcoded in the game? So I can't get rid of it by getting rid of the "mix" and just using a engine sound where I need it and so forth. Or do you mean all sounds are hardcoded in the game? I don't know anything about the sound files, I just thought maybe the KGeorge.mix included all the sound used for the ship type such as engine, alarms, collision alarms, ambient noise and stuff like that and maybe I could get rid of the alarm by getting rid of that and just put in the sounds I want. The only reason for this is the alarm never shuts off and the alarm is NOT set to LOOP. I guess being close to enemy ships keeps triggering it. Maybe?? Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 07-24-08 at 12:55 AM. |
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